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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-02 14:54:43 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-02 15:02:59 +0200
commitd20b79683997990a1b46ac8d4117f9195aa278f2 (patch)
tree8566fe6cd224003100be35743645c948536f26e8 /src/localplayer.cpp
parent128f908908b77b242b749b27879ba2a9f70a94f6 (diff)
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Some cleanup and renaming
* Removed superfluous 'virtual' keyword in *Handler implementations * Renamed NPCHandler to NpcHandler * Renamed InvyHandler to InventoryHandler * Made all *Handler interface methods pure virtual * Used forward declarations in net.h * Renamed {start,end}Shoping to {start,end}Shopping
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 7dc9ec43..a154e6a0 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -353,11 +353,11 @@ void LocalPlayer::moveInvItem(Item *item, int newIndex)
void LocalPlayer::equipItem(Item *item)
{
- // Net::getInvyHandler()->equipItem(item);
+ // Net::getInventoryHandler()->equipItem(item);
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::equip(item->getInvIndex());
#else
- invyHandler->equipItem(item);
+ inventoryHandler->equipItem(item);
#endif
}
@@ -375,11 +375,11 @@ void LocalPlayer::unequipItem(int slot)
void LocalPlayer::unequipItem(Item *item)
{
- // Net::getInvyHandler()->unequipItem(item);
+ // Net::getInventoryHandler()->unequipItem(item);
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::unequip(item->getInvIndex());
#else
- invyHandler->unequipItem(item);
+ inventoryHandler->unequipItem(item);
#endif
// Tidy equipment directly to avoid weapon still shown bug, for instance
@@ -390,21 +390,21 @@ void LocalPlayer::unequipItem(Item *item)
void LocalPlayer::useItem(Item *item)
{
- // Net::getInvyHandler()->useItem(item);
+ // Net::getInventoryHandler()->useItem(item);
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::useItem(item->getInvIndex());
#else
- invyHandler->useItem(item);
+ inventoryHandler->useItem(item);
#endif
}
void LocalPlayer::dropItem(Item *item, int quantity)
{
- // Net::getInvyHandler()->dropItem(item, quantity);
+ // Net::getInventoryHandler()->dropItem(item, quantity);
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::drop(item->getInvIndex(), quantity);
#else
- invyHandler->dropItem(item, quantity);
+ inventoryHandler->dropItem(item, quantity);
#endif
}