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authorStefan Dombrowski <stefan@uni-bonn.de>2010-10-08 19:11:20 +0200
committerStefan Dombrowski <stefan@uni-bonn.de>2010-10-08 19:12:27 +0200
commit9defd5c760e3ba0f01078a25a74320a55c1f4d82 (patch)
tree407ea274e8cf7e620c334578f8c0412d6a54bf81 /src/localplayer.cpp
parentc1f6da6a95e2170c15065418d7c66578ca80b85c (diff)
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Fixing pick-up
If the player wanted to pick up an item one tile up, then he moved to that tile before he picked it up. The same fix is already used in Game::handleInput() for KEY_PICKUP. TODO: Understand why the position is wrong. As a reminder I made a mantis ticket: http://bugs.manasource.org/view.php?id=249
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index b4418bbc..50a9462f 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -707,8 +707,8 @@ void LocalPlayer::setInvItem(int index, int id, int amount)
void LocalPlayer::pickUp(FloorItem *item)
{
- int dx = item->getX() - (int) getPosition().x / 32;
- int dy = item->getY() - (int) getPosition().y / 32;
+ int dx = item->getX() - (int) getPosition().x / mMap->getTileWidth();
+ int dy = item->getY() - ((int) getPosition().y - 1) / mMap->getTileHeight();
if (dx * dx + dy * dy < 4)
{