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authorJared Adams <jaxad0127@gmail.com>2010-05-17 19:16:11 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-17 21:49:16 -0600
commit3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d (patch)
treeed0e8cc5b608c31ac79e6d1de03d9ddfc74fa339 /src/localplayer.cpp
parent51945aa1af6f2a6dc15027ef40cf0ccf424d46e1 (diff)
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Remove Monster, Player, and NPC classes
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp28
1 files changed, 9 insertions, 19 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 9796b2ac..17384a1f 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -32,7 +32,6 @@
#include "item.h"
#include "log.h"
#include "map.h"
-#include "monster.h"
#include "particle.h"
#include "simpleanimation.h"
#include "sound.h"
@@ -80,7 +79,7 @@ const short walkingKeyboardDelay = 1000;
LocalPlayer *player_node = NULL;
LocalPlayer::LocalPlayer(int id, int subtype):
- Player(id, subtype, 0),
+ Being(id, PLAYER, subtype, 0),
mEquipment(new Equipment),
mAttackRange(0),
mTargetTime(-1),
@@ -113,9 +112,6 @@ LocalPlayer::LocalPlayer(int id, int subtype):
mUpdateName = true;
- mTextColor = &Theme::getThemeColor(Theme::PLAYER);
- mNameColor = &userPalette->getColor(UserPalette::SELF);
-
config.addListener("showownname", this);
setShowName(config.getValue("showownname", 1));
}
@@ -187,7 +183,7 @@ void LocalPlayer::logic()
if (mTarget)
{
- if (mTarget->getType() == Being::NPC)
+ if (mTarget->getType() == ActorSprite::NPC)
{
// NPCs are always in range
mTarget->setTargetType(TCT_IN_RANGE);
@@ -219,7 +215,7 @@ void LocalPlayer::logic()
}
}
- Player::logic();
+ Being::logic();
}
void LocalPlayer::setAction(Action action, int attackType)
@@ -230,12 +226,7 @@ void LocalPlayer::setAction(Action action, int attackType)
setTarget(NULL);
}
- Player::setAction(action, attackType);
-}
-
-void LocalPlayer::setGM(bool gm)
-{
- mIsGM = gm;
+ Being::setAction(action, attackType);
}
void LocalPlayer::setGMLevel(int level)
@@ -621,7 +612,7 @@ void LocalPlayer::nextTile(unsigned char dir = 0)
}
- Player::nextTile();
+ Being::nextTile();
}
else
{
@@ -660,7 +651,6 @@ void LocalPlayer::inviteToGuild(Being *being)
{
if (being->getType() != PLAYER)
return;
- Player *player = static_cast<Player*>(being);
// TODO: Allow user to choose which guild to invite being to
// For now, just invite to the first guild you have permissions to invite with
@@ -670,7 +660,7 @@ void LocalPlayer::inviteToGuild(Being *being)
{
if (checkInviteRights(itr->second->getName()))
{
- Net::getGuildHandler()->invite(itr->second->getId(), player);
+ Net::getGuildHandler()->invite(itr->second->getId(), being);
return;
}
}
@@ -746,12 +736,12 @@ void LocalPlayer::setTarget(Being *target)
if (mTarget)
mTarget->untarget();
- if (mTarget && mTarget->getType() == Being::MONSTER)
+ if (mTarget && mTarget->getType() == ActorSprite::MONSTER)
mTarget->setShowName(false);
mTarget = target;
- if (target && target->getType() == Being::MONSTER)
+ if (target && target->getType() == ActorSprite::MONSTER)
target->setShowName(true);
}
@@ -952,7 +942,7 @@ void LocalPlayer::attack(Being *target, bool keep)
mKeepAttacking = keep;
- if (!target || target->getType() == Being::NPC)
+ if (!target || target->getType() == ActorSprite::NPC)
return;
if (mTarget != target || !mTarget)