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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-06-12 09:06:01 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-06-12 09:06:01 +0000
commit2f8ee95fbacb71e7cbca85fcc11e6f9f7e36c258 (patch)
tree8d256ac1a38932aaf0db7b55ed178e4212616555 /src/localplayer.cpp
parenteb019ab915998a3ec247b33dad4b23f763d7a29a (diff)
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Merged revisions 3738 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3738 | b_lindeijer | 2007-11-16 00:44:01 +0100 (Fri, 16 Nov 2007) | 3 lines Moved item icon from ItemInfo class to the Item class, so that it can be loaded on demand. Results in faster startup time and reduced memory usage. ........
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp37
1 files changed, 3 insertions, 34 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 20f6b6a7..3929da8b 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -45,12 +45,12 @@ LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map):
Player(id, job, map),
mXpForNextLevel(0),
mAttackRange(0),
- mInventory(new Inventory),
mXp(0), mNetwork(0),
mTarget(NULL), mPickUpTarget(NULL),
mTrading(false), mGoingToTarget(false),
mLastAction(-1),
- mWalkingDir(0), mDestX(0), mDestY(0)
+ mWalkingDir(0), mDestX(0), mDestY(0),
+ mInventory(new Inventory)
{
}
@@ -125,37 +125,6 @@ void LocalPlayer::nextStep()
Player::nextStep();
}
-void LocalPlayer::clearInventory()
-{
- mInventory->clear();
-}
-
-void LocalPlayer::addInvItem(int id, int quantity, bool equipment)
-{
- mInventory->addItem(id, quantity, equipment);
-}
-
-void LocalPlayer::addInvItem(int index, int id, int quantity, bool equipment)
-{
- mInventory->addItem(index, id, quantity, equipment);
-}
-
-Item* LocalPlayer::getInvItem(int index)
-{
- return mInventory->getItem(index);
-}
-
-Item* LocalPlayer::searchForItem(int itemId)
-{
- for (int i = 0; i < INVENTORY_SIZE; i++)
- {
- if (itemId == mInventory->getItem(i)->getId()) {
- return mInventory->getItem(i);
- }
- }
- return NULL;
-}
-
void LocalPlayer::equipItem(Item *item)
{
MessageOut outMsg(mNetwork);
@@ -173,7 +142,7 @@ void LocalPlayer::unequipItem(Item *item)
outMsg.writeInt16(CMSG_PLAYER_UNEQUIP);
outMsg.writeInt16(item->getInvIndex());
- // Tidy equipment directly to avoid weapon still shown bug, by instance
+ // Tidy equipment directly to avoid weapon still shown bug, for instance
mEquipment->removeEquipment(item);
}