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authorIra Rice <irarice@gmail.com>2008-10-27 04:23:43 +0000
committerIra Rice <irarice@gmail.com>2008-10-27 04:23:43 +0000
commit218ad29dc13b1b89da9804dec15f32692d8709d6 (patch)
treee1547d951089109de83833fb2a29067fc11eee8c /src/localplayer.cpp
parent8119f4ec53b64adc427f683077f65ce8aec85582 (diff)
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Made targets draw on the fringe layer, as well as added t for talking to
an NPC, n for targeting an NPC, and changed basic targeting code so that it'll time out after being on a target for longer than a minute.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp23
1 files changed, 20 insertions, 3 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 4cdaf03c..440ea636 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -117,6 +117,14 @@ void LocalPlayer::logic()
mLastAction = -1;
}
+ // Remove target if its been on a being for more than a minute
+ if (get_elapsed_time(mTargetTime) >= 60000)
+ {
+ mTargetTime = -1;
+ setTarget(mTarget);
+ mLastAction = -1;
+ }
+
for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
{
player_node->mTargetCursorInRange[i]->update(10);
@@ -262,8 +270,16 @@ void LocalPlayer::walk(unsigned char dir)
void LocalPlayer::setTarget(Being *target)
{
+ if (mLastAction != -1)
+ return;
+ mLastAction = tick_time;
+
if (target == mTarget)
{
+ if (target != NULL)
+ {
+ target->mTargetCursor = NULL;
+ }
return;
}
if (mTarget && mTarget->getType() == Being::MONSTER)
@@ -562,7 +578,7 @@ void LocalPlayer::loadTargetCursor(std::string filename, int width, int height,
}
}
-void LocalPlayer::drawTargetCursor(Graphics *graphics, int offsetX, int offsetY)
+void LocalPlayer::drawTargetCursor(Graphics *graphics, int scrollX, int scrollY)
{
// Draw target marker if needed
if (mTarget)
@@ -587,9 +603,10 @@ void LocalPlayer::drawTargetCursor(Graphics *graphics, int offsetX, int offsetY)
}
// Draw the target cursor at the correct position
- int posX = mTarget->getPixelX() + 16 - mTarget->mTargetCursor->getWidth() / 2 - offsetX;
- int posY = mTarget->getPixelY() + 16 - mTarget->mTargetCursor->getHeight() / 2 - offsetY;
+ int posX = mTarget->getPixelX() + 16 - mTarget->mTargetCursor->getWidth() / 2 - scrollX;
+ int posY = mTarget->getPixelY() + 16 - mTarget->mTargetCursor->getHeight() / 2 - scrollY;
graphics->drawImage(mTarget->mTargetCursor, posX, posY);
}
+ return;
}