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authorJared Adams <jaxad0127@gmail.com>2009-05-13 06:06:21 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-13 06:07:22 -0600
commit92c331d47a2559b6a820395b95446d4fba3f3eee (patch)
tree758dd4aefb5d6cf436fc4fb8125e9ac1e24456b4 /src/localplayer.cpp
parent85ce3c416f6d6060c522ef6b3b5834f27f83cc5b (diff)
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Remove Aethyra's custom visible GM system
Very hackish and would require altering eAthena. It also isn't very portable; if you use the same character name on multiple servers and are a GM on one of them, the client will try to make you a GM on the other.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 24502dd1..cb900b98 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -239,7 +239,6 @@ void LocalPlayer::setAction(Action action, int attackType)
void LocalPlayer::setGM(bool gm)
{
mIsGM = gm;
- config.setValue(getName() + "GMassert", mIsGM);
}
void LocalPlayer::setName(const std::string &name)