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authorLloyd Bryant <lloyd_bryant@netzero.net>2008-08-18 00:04:30 +0000
committerLloyd Bryant <lloyd_bryant@netzero.net>2008-08-18 00:04:30 +0000
commit46074f67394f313331d13a5def4eb81ca92df576 (patch)
treee5c5fa2c4bd599657846918bdf88c27203a99eb6 /src/localplayer.cpp
parentd5b86aa54dfa4ddf5b5f2361918c719ba8d0dd18 (diff)
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Fixed bugs with new arrow types
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 571cc21b..7b0c2b8b 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -142,9 +142,6 @@ void LocalPlayer::unequipItem(Item *item)
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_PLAYER_UNEQUIP);
outMsg.writeInt16(item->getInvIndex());
-
- // Tidy equipment directly to avoid weapon still shown bug, for instance
- mEquipment->removeEquipment(item);
}
void LocalPlayer::useItem(Item *item)