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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 23:47:02 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 23:47:02 +0100
commitfa2f3ac593a792c32095c2e885665ec91bb4019d (patch)
treef44aee845f0229dfcc6b2ad3c74613e0352f36c2 /src/keyboardconfig.cpp
parent07f7d52f661a74e6d0c780ca53e724651e3dcc48 (diff)
parent40edf4e91558cffd83d9015a2cf4a16360e27855 (diff)
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Merged with Aethyra master as of 2009-02-09
Conflicts: A lot of files...
Diffstat (limited to 'src/keyboardconfig.cpp')
-rw-r--r--src/keyboardconfig.cpp124
1 files changed, 68 insertions, 56 deletions
diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp
index 32fc0216..413a8036 100644
--- a/src/keyboardconfig.cpp
+++ b/src/keyboardconfig.cpp
@@ -19,72 +19,83 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include <guichan/sdl/sdlinput.hpp>
-
#include "configuration.h"
#include "keyboardconfig.h"
#include "log.h"
+#include "gui/sdlinput.h"
#include "gui/setup_keyboard.h"
+#include "utils/gettext.h"
+#include "utils/strprintf.h"
+
struct KeyData
{
const char *configField;
int defaultValue;
- const char *caption;
+ std::string caption;
};
// keyData must be in same order as enum keyAction.
static KeyData const keyData[KeyboardConfig::KEY_TOTAL] = {
- {"keyMoveUp", SDLK_UP, "Move Up"},
- {"keyMoveDown", SDLK_DOWN, "Move Down"},
- {"keyMoveLeft", SDLK_LEFT, "Move Left"},
- {"keyMoveRight", SDLK_RIGHT, "Move Right"},
- {"keyAttack", SDLK_LCTRL, "Attack"},
- {"keySmilie", SDLK_LALT, "Smilie"},
- {"keyTalk", SDLK_t, "Talk"},
- {"keyTarget", SDLK_LSHIFT, "Stop Attack"},
- {"keyTargetClosest", SDLK_a, "Target Closest"},
- {"keyTargetNPC", SDLK_n, "Target NPC"},
- {"keyTargetPlayer", SDLK_q, "Target Player"},
- {"keyPickup", SDLK_z, "Pickup"},
- {"keyHideWindows", SDLK_h, "Hide Windows"},
- {"keyBeingSit", SDLK_s, "Sit"},
- {"keyShortcut1", SDLK_1, "Item Shortcut 1"},
- {"keyShortcut2", SDLK_2, "Item Shortcut 2"},
- {"keyShortcut3", SDLK_3, "Item Shortcut 3"},
- {"keyShortcut4", SDLK_4, "Item Shortcut 4"},
- {"keyShortcut5", SDLK_5, "Item Shortcut 5"},
- {"keyShortcut6", SDLK_6, "Item Shortcut 6"},
- {"keyShortcut7", SDLK_7, "Item Shortcut 7"},
- {"keyShortcut8", SDLK_8, "Item Shortcut 8"},
- {"keyShortcut9", SDLK_9, "Item Shortcut 9"},
- {"keyShortcut10", SDLK_0, "Item Shortcut 10"},
- {"keyShortcut11", SDLK_MINUS, "Item Shortcut 11"},
- {"keyShortcut12", SDLK_EQUALS, "Item Shortcut 12"},
- {"keyWindowStatus", SDLK_F2, "Status Window"},
- {"keyWindowInventory", SDLK_F3, "Inventory Window"},
- {"keyWindowEquipment", SDLK_F4, "Equipment WIndow"},
- {"keyWindowSkill", SDLK_F5, "Skill Window"},
- {"keyWindowMinimap", SDLK_F6, "Minimap Window"},
- {"keyWindowChat", SDLK_F7, "Chat Window"},
- {"keyWindowShortcut", SDLK_F8, "Item Shortcut Window"},
- {"keyWindowSetup", SDLK_F9, "Setup Window"},
- {"keyWindowDebug", SDLK_F10, "Debug Window"},
- {"keyWindowEmote", SDLK_F11, "Emote Window"},
- {"keyWindowEmoteBar", SDLK_F12, "Emote Shortcut Window"},
- {"keyEmoteShortcut1", SDLK_1, "Emote Shortcut 1"},
- {"keyEmoteShortcut2", SDLK_2, "Emote Shortcut 2"},
- {"keyEmoteShortcut3", SDLK_3, "Emote Shortcut 3"},
- {"keyEmoteShortcut4", SDLK_4, "Emote Shortcut 4"},
- {"keyEmoteShortcut5", SDLK_5, "Emote Shortcut 5"},
- {"keyEmoteShortcut6", SDLK_6, "Emote Shortcut 6"},
- {"keyEmoteShortcut7", SDLK_7, "Emote Shortcut 7"},
- {"keyEmoteShortcut8", SDLK_8, "Emote Shortcut 8"},
- {"keyEmoteShortcut9", SDLK_9, "Emote Shortcut 9"},
- {"keyEmoteShortcut10", SDLK_0, "Emote Shortcut 10"},
- {"keyEmoteShortcut11", SDLK_MINUS, "Emote Shortcut 11"},
- {"keyEmoteShortcut12", SDLK_EQUALS, "Emote Shortcut 12"}
+ {"keyMoveUp", SDLK_UP, _("Move Up")},
+ {"keyMoveDown", SDLK_DOWN, _("Move Down")},
+ {"keyMoveLeft", SDLK_LEFT, _("Move Left")},
+ {"keyMoveRight", SDLK_RIGHT, _("Move Right")},
+ {"keyAttack", SDLK_LCTRL, _("Attack")},
+ {"keySmilie", SDLK_LALT, _("Smilie")},
+ {"keyTalk", SDLK_t, _("Talk")},
+ {"keyTarget", SDLK_LSHIFT, _("Stop Attack")},
+ {"keyTargetClosest", SDLK_a, _("Target Closest")},
+ {"keyTargetNPC", SDLK_n, _("Target NPC")},
+ {"keyTargetPlayer", SDLK_q, _("Target Player")},
+ {"keyPickup", SDLK_z, _("Pickup")},
+ {"keyHideWindows", SDLK_h, _("Hide Windows")},
+ {"keyBeingSit", SDLK_s, _("Sit")},
+ {"keyScreenshot", SDLK_p, _("Screenshot")},
+ {"keyTrade", SDLK_r, _("Enable/Disable Trading")},
+ {"keyPathfind", SDLK_f, _("Find Path to Mouse")},
+ {"keyShortcut1", SDLK_1, strprintf(_("Item Shortcut %d"), 1)},
+ {"keyShortcut2", SDLK_2, strprintf(_("Item Shortcut %d"), 2)},
+ {"keyShortcut3", SDLK_3, strprintf(_("Item Shortcut %d"), 3)},
+ {"keyShortcut4", SDLK_4, strprintf(_("Item Shortcut %d"), 4)},
+ {"keyShortcut5", SDLK_5, strprintf(_("Item Shortcut %d"), 5)},
+ {"keyShortcut6", SDLK_6, strprintf(_("Item Shortcut %d"), 6)},
+ {"keyShortcut7", SDLK_7, strprintf(_("Item Shortcut %d"), 7)},
+ {"keyShortcut8", SDLK_8, strprintf(_("Item Shortcut %d"), 8)},
+ {"keyShortcut9", SDLK_9, strprintf(_("Item Shortcut %d"), 9)},
+ {"keyShortcut10", SDLK_0, strprintf(_("Item Shortcut %d"), 10)},
+ {"keyShortcut11", SDLK_MINUS, strprintf(_("Item Shortcut %d"), 11)},
+ {"keyShortcut12", SDLK_EQUALS, strprintf(_("Item Shortcut %d"), 12)},
+ {"keyWindowHelp", SDLK_F1, _("Help Window")},
+ {"keyWindowStatus", SDLK_F2, _("Status Window")},
+ {"keyWindowInventory", SDLK_F3, _("Inventory Window")},
+ {"keyWindowEquipment", SDLK_F4, _("Equipment WIndow")},
+ {"keyWindowSkill", SDLK_F5, _("Skill Window")},
+ {"keyWindowMinimap", SDLK_F6, _("Minimap Window")},
+ {"keyWindowChat", SDLK_F7, _("Chat Window")},
+ {"keyWindowShortcut", SDLK_F8, _("Item Shortcut Window")},
+ {"keyWindowSetup", SDLK_F9, _("Setup Window")},
+ {"keyWindowDebug", SDLK_F10, _("Debug Window")},
+ {"keyWindowEmote", SDLK_F11, _("Emote Window")},
+ {"keyWindowEmoteBar", SDLK_F12, _("Emote Shortcut Window")},
+ {"keyEmoteShortcut1", SDLK_1, strprintf(_("Emote Shortcut %d"), 1)},
+ {"keyEmoteShortcut2", SDLK_2, strprintf(_("Emote Shortcut %d"), 2)},
+ {"keyEmoteShortcut3", SDLK_3, strprintf(_("Emote Shortcut %d"), 3)},
+ {"keyEmoteShortcut4", SDLK_4, strprintf(_("Emote Shortcut %d"), 4)},
+ {"keyEmoteShortcut5", SDLK_5, strprintf(_("Emote Shortcut %d"), 5)},
+ {"keyEmoteShortcut6", SDLK_6, strprintf(_("Emote Shortcut %d"), 6)},
+ {"keyEmoteShortcut7", SDLK_7, strprintf(_("Emote Shortcut %d"), 7)},
+ {"keyEmoteShortcut8", SDLK_8, strprintf(_("Emote Shortcut %d"), 8)},
+ {"keyEmoteShortcut9", SDLK_9, strprintf(_("Emote Shortcut %d"), 9)},
+ {"keyEmoteShortcut10", SDLK_0, strprintf(_("Emote Shortcut %d"), 10)},
+ {"keyEmoteShortcut11", SDLK_MINUS, strprintf(_("Emote Shortcut %d"), 11)},
+ {"keyEmoteShortcut12", SDLK_EQUALS, strprintf(_("Emote Shortcut %d"), 12)},
+ {"keyChat", SDLK_RETURN, _("Toggle Chat")},
+ {"keyChatScrollUp", SDLK_PAGEUP, _("Scroll Chat Up")},
+ {"keyChatScrollDown", SDLK_PAGEDOWN, _("Scroll Chat Down")},
+ {"keyOK", SDLK_RETURN, _("Select OK")},
+ {"keyQuit", SDLK_ESCAPE, _("Quit")}
};
void KeyboardConfig::init()
@@ -139,10 +150,11 @@ bool KeyboardConfig::hasConflicts()
for (j = i, j++; j < KEY_TOTAL; j++)
{
// Allow for item shortcut and emote keys to overlap, but no other keys
- if (!(((i >= KEY_SHORTCUT_1) && (i <= KEY_SHORTCUT_12)) &&
- ((j >= KEY_EMOTE_1) && (j <= KEY_EMOTE_12)))
- && mKey[i].value == mKey[j].value
- )
+ if (!((((i >= KEY_SHORTCUT_1) && (i <= KEY_SHORTCUT_12)) &&
+ ((j >= KEY_EMOTE_1) && (j <= KEY_EMOTE_12))) ||
+ ((i == KEY_TOGGLE_CHAT) && (j == KEY_OK))) &&
+ (mKey[i].value == mKey[j].value)
+ )
{
return true;
}