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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-04 23:26:22 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-04 23:41:45 +0200
commit6cacaa3d7f55d91d8b7ca178f8595cc6c6b4383d (patch)
treea4ae355fe26eda518a5fd82c15347b6cfcf6b7f6 /src/keyboardconfig.cpp
parent1b06ec9f12e3fbfe6fbf6579fb64bb895464badb (diff)
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Replaced emote window with a new emote popup
The popup is meant to be temporary, showing the emote instantly when you click on it. It adapts nicely to show any number of emotes. I still need to add a better way of assigning emote shortcuts, since currently you can only change which emote is assigned to which shortcut by actually using it.
Diffstat (limited to 'src/keyboardconfig.cpp')
-rw-r--r--src/keyboardconfig.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp
index 9c85af01..1d8cd6e3 100644
--- a/src/keyboardconfig.cpp
+++ b/src/keyboardconfig.cpp
@@ -77,7 +77,6 @@ static KeyData const keyData[KeyboardConfig::KEY_TOTAL] = {
{"keyWindowShortcut", SDLK_F8, _("Item Shortcut Window")},
{"keyWindowSetup", SDLK_F9, _("Setup Window")},
{"keyWindowDebug", SDLK_F10, _("Debug Window")},
- {"keyWindowEmote", SDLK_F11, _("Emote Window")},
{"keyWindowEmoteBar", SDLK_F12, _("Emote Shortcut Window")},
{"keyEmoteShortcut1", SDLK_1, strprintf(_("Emote Shortcut %d"), 1)},
{"keyEmoteShortcut2", SDLK_2, strprintf(_("Emote Shortcut %d"), 2)},
@@ -197,9 +196,10 @@ int KeyboardConfig::getKeyEmoteOffset(int keyValue) const
return 0;
}
-bool KeyboardConfig::isKeyActive(int index)
+bool KeyboardConfig::isKeyActive(int index) const
{
- if (!mActiveKeys) return false;
+ if (!mActiveKeys)
+ return false;
return mActiveKeys[mKey[index].value];
}