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authorJared Adams <jaxad0127@gmail.com>2010-08-15 21:28:10 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-16 13:19:09 -0600
commitd8d9232a67a03548b827bdb0515fe7a620a488f8 (patch)
treed6e0644f99e0ff89f9b320c0b479ba5a4e398125 /src/item.cpp
parenta6c2b90c2dabac18ad8052d948bc540406b3a613 (diff)
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Move more to the event system
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
Diffstat (limited to 'src/item.cpp')
-rw-r--r--src/item.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/item.cpp b/src/item.cpp
index 6b13dd1b..7a8ccf6d 100644
--- a/src/item.cpp
+++ b/src/item.cpp
@@ -22,6 +22,7 @@
#include "item.h"
#include "configuration.h"
+#include "event.h"
#include "resources/image.h"
#include "resources/iteminfo.h"
@@ -73,3 +74,18 @@ void Item::setId(int id)
paths.getValue("unknownItemFile",
"unknown-item.png"));
}
+
+void Item::doEvent(const std::string &eventName)
+{
+ Mana::Event event(eventName);
+ event.setItem("item", this);
+ event.trigger("Item");
+}
+
+void Item::doEvent(const std::string &eventName, int amount)
+{
+ Mana::Event event(eventName);
+ event.setItem("item", this);
+ event.setInt("amount", amount);
+ event.trigger("Item");
+}