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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-09-19 11:15:37 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-09-19 11:15:37 +0000
commitaabe59377baebe1d9dbb3daeb323bc7df475910d (patch)
tree0d4b8a730160e4da2aaea57cba2644a31d7ee59e /src/inventory.cpp
parent957cee04cbbb829c0d476b1dfb2a19ee74856c5f (diff)
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Removed useless flush() calls.
Diffstat (limited to 'src/inventory.cpp')
-rw-r--r--src/inventory.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/inventory.cpp b/src/inventory.cpp
index d7632737..f85e12ef 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -99,7 +99,6 @@ int Inventory::useItem(Item *item)
outMsg.writeLong(item->getId());
// Note: id is dest of item, usually player_node->account_ID ??
writeSet(8);
- flush();
return 0;
}
@@ -111,7 +110,6 @@ int Inventory::dropItem(Item *item, int quantity)
outMsg.writeShort(item->getInvIndex());
outMsg.writeShort(quantity);
writeSet(6);
- flush();
return 0;
}
@@ -122,7 +120,6 @@ void Inventory::equipItem(Item *item)
outMsg.writeShort(item->getInvIndex());
outMsg.writeShort(0);
writeSet(6);
- flush();
}
void Inventory::unequipItem(Item *item)
@@ -131,7 +128,6 @@ void Inventory::unequipItem(Item *item)
outMsg.writeShort(CMSG_PLAYER_UNEQUIP);
outMsg.writeShort(item->getInvIndex());
writeSet(4);
- flush();
// Tidy equipment directly to avoid weapon still shown bug, by instance
Equipment::getInstance()->removeEquipment(item);