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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-28 16:42:47 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-28 16:42:47 +0000
commit3641a74507d692a7fbababfd8beb738f71e48acb (patch)
tree78d9235fe86ff2e958edb2cc2f777bbaade7607c /src/imageparticle.cpp
parent55786731e0517efdc123d4e8245b2aa94fa55cbe (diff)
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Added Vector class and used it in the particle engine.
Diffstat (limited to 'src/imageparticle.cpp')
-rw-r--r--src/imageparticle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/imageparticle.cpp b/src/imageparticle.cpp
index 35cc21ad..db38e395 100644
--- a/src/imageparticle.cpp
+++ b/src/imageparticle.cpp
@@ -44,8 +44,8 @@ void ImageParticle::draw(Graphics *graphics, int offsetX, int offsetY) const
if (!mAlive)
return;
- int screenX = (int) mPosX + offsetX - mImage->getWidth() / 2;
- int screenY = (int) mPosY - (int) mPosZ + offsetY - mImage->getHeight()/2;
+ int screenX = (int) mPos.x + offsetX - mImage->getWidth() / 2;
+ int screenY = (int) mPos.y - (int)mPos.z + offsetY - mImage->getHeight()/2;
// Check if on screen
if (screenX + mImage->getWidth() < 0 ||