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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /src/imageparticle.cpp
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'src/imageparticle.cpp')
-rw-r--r--src/imageparticle.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/imageparticle.cpp b/src/imageparticle.cpp
index feb9548d..76c05d64 100644
--- a/src/imageparticle.cpp
+++ b/src/imageparticle.cpp
@@ -39,10 +39,10 @@ ImageParticle::~ImageParticle()
mImage->decRef();
}
-void ImageParticle::draw(Graphics *graphics, int offsetX, int offsetY) const
+bool ImageParticle::draw(Graphics *graphics, int offsetX, int offsetY) const
{
if (!mAlive || !mImage)
- return;
+ return false;
int screenX = (int) mPos.x + offsetX - mImage->getWidth() / 2;
int screenY = (int) mPos.y - (int)mPos.z + offsetY - mImage->getHeight()/2;
@@ -52,9 +52,7 @@ void ImageParticle::draw(Graphics *graphics, int offsetX, int offsetY) const
screenX > graphics->getWidth() ||
screenY + mImage->getHeight() < 0 ||
screenY > graphics->getHeight())
- {
- return;
- }
+ return false;
float alphafactor = mAlpha;
@@ -65,5 +63,5 @@ void ImageParticle::draw(Graphics *graphics, int offsetX, int offsetY) const
alphafactor *= (float) mLifetimePast / (float) mFadeIn;
mImage->setAlpha(alphafactor);
- graphics->drawImage(mImage, screenX, screenY);
+ return graphics->drawImage(mImage, screenX, screenY);
}