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authorJared Adams <jaxad0127@gmail.com>2010-06-09 18:13:06 -0600
committerJared Adams <jaxad0127@gmail.com>2010-06-10 12:28:28 -0600
commitccafb75577f9ea8f86243d26e80fb60e56af12d1 (patch)
treefd8e0566118c217f0efa3c32b90d6f8870822233 /src/guild.cpp
parent35e024b85a5448cba235fa400f9412fd4e289ec0 (diff)
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Merge BeingManager and FloorItemManager as ActorSpriteManager
No need for two different classes to manage ActorSprites. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/guild.cpp')
-rw-r--r--src/guild.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/guild.cpp b/src/guild.cpp
index 602e2306..00d8614e 100644
--- a/src/guild.cpp
+++ b/src/guild.cpp
@@ -21,7 +21,7 @@
#include "guild.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
GuildMember::GuildMember(Guild *guild, int id, const std::string &name):
Avatar(name), mId(id), mGuild(guild)
@@ -149,7 +149,7 @@ void Guild::removeFromMembers()
itr_end = mMembers.end();
while(itr != itr_end)
{
- Being *b = beingManager->findBeing((*itr)->getID());
+ Being *b = actorSpriteManager->findBeing((*itr)->getID());
b->removeGuild(getId());
++itr;
}