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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-29 07:43:34 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-29 07:43:34 +0000
commit47320d3507aac21c8568cd244308e39a8869976a (patch)
treed209af8c5f82cde5149a6b10c8c214933b728d6a /src/gui
parent391203d83ed7a72b54fb7d7c72dbe35db14f0ea9 (diff)
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Fixed merge issues with respect to scrolling.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/gui.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index b27868e3..ecf81712 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -233,7 +233,6 @@ Gui::draw()
void
Gui::mousePress(int mx, int my, int button)
{
- printf("Gui::mousePress(%d,%d)\n", mx, my);
// Mouse pressed on window container (basically, the map)
// Are we in-game yet?
@@ -250,7 +249,6 @@ Gui::mousePress(int mx, int my, int button)
int tilex = (mx + camera_x) / 32;
int tiley = (my + camera_y) / 32;
- printf("tilex,tiley: %d,%d\n", tilex, tiley);
// Right click might open a popup
if (button == gcn::MouseInput::RIGHT)