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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-07-13 09:50:11 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-07-13 09:50:11 +0000
commit360408fc4c04a72750ecfece7539260129b765ab (patch)
treed01bdddafa4dd0aa2cab4f3995dda1d0748cccee /src/gui
parent6eb84fcfaf55c7e4baf13bfdff8f0a16a5b97d76 (diff)
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- Adding the wonderful new font by Bjorn to speech and player names
- Way to system cursor (now you can choose the original sdl cursor in config)
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/gui.cpp25
-rw-r--r--src/gui/gui.h4
2 files changed, 29 insertions, 0 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 7643c01f..81e6c5df 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -43,6 +43,8 @@ WindowContainer *guiTop; // The top container
gcn::ImageFont *hitRedFont;
gcn::ImageFont *hitBlueFont;
gcn::ImageFont *hitYellowFont;
+// Font used to display speech and player names
+gcn::ImageFont *speechFont;
Gui::Gui(Graphics *graphics)
{
@@ -104,6 +106,29 @@ Gui::Gui(Graphics *graphics)
logger->error("Unable to load sansserif8.png!");
}
}
+
+ // Set speech font
+ try {
+ speechFont = new gcn::ImageFont(
+ TMW_DATADIR "data/graphics/gui/rpgfont_wider.png",
+ " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
+ "0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@&\\"
+ );
+ }
+ catch (gcn::Exception e)
+ {
+ try {
+ guiFont = new gcn::ImageFont(
+ "data/graphics/gui/rpgfont_wider.png",
+ " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
+ "0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@&\\"
+ );
+ }
+ catch (gcn::Exception e)
+ {
+ logger->error("Unable to load rpgfont_wider.png!");
+ }
+ }
gcn::Widget::setGlobalFont(guiFont);
diff --git a/src/gui/gui.h b/src/gui/gui.h
index 42334ca1..dfd72ec7 100644
--- a/src/gui/gui.h
+++ b/src/gui/gui.h
@@ -95,5 +95,9 @@ extern gcn::SDLInput *guiInput; /**< GUI input */
extern gcn::ImageFont *hitRedFont;
extern gcn::ImageFont *hitBlueFont;
extern gcn::ImageFont *hitYellowFont;
+/**
+ * Font used to display speech and player names
+ */
+extern gcn::ImageFont *speechFont;
#endif