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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-26 20:07:20 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-26 20:07:20 +0000
commit1c43b2cdee5a5508a6e771b477100517deae07e7 (patch)
tree5a5df16ea526daed5b8268f26d4e63c76017dec4 /src/gui
parentea17e8e26173d641fc9b3710b65209c03af5aff3 (diff)
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Added Being::Type enumeration and type-aware findNode(). Fixed font not being reset after drawing speech. Target marker drawing moved into engine.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/minimap.cpp25
-rw-r--r--src/gui/popupmenu.cpp45
2 files changed, 41 insertions, 29 deletions
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp
index 98392adf..c733da42 100644
--- a/src/gui/minimap.cpp
+++ b/src/gui/minimap.cpp
@@ -91,18 +91,21 @@ void Minimap::draw(gcn::Graphics *graphics)
being->x / 2 + getPadding() - 1,
being->y / 2 + getTitleBarHeight() - 1, 3, 3));
}
- else if (being->isPlayer())
+ else
{
- // Other player dot
- graphics->setColor(gcn::Color(61, 52, 209));
- graphics->fillRectangle(gcn::Rectangle(
- being->x / 2 + getPadding(),
- being->y / 2 + getTitleBarHeight(), 1, 1));
- }
- else if (being->isMonster())
- {
- // Enemy dot
- graphics->setColor(gcn::Color(209, 52, 61));
+ switch (being->getType()) {
+ case Being::PLAYER:
+ graphics->setColor(gcn::Color(61, 52, 209));
+ break;
+
+ case Being::MONSTER:
+ graphics->setColor(gcn::Color(209, 52, 61));
+ break;
+
+ default:
+ break;
+ }
+
graphics->fillRectangle(gcn::Rectangle(
being->x / 2 + getPadding(),
being->y / 2 + getTitleBarHeight(), 1, 1));
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index 77f95d2f..18f90af5 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -70,22 +70,31 @@ void PopupMenu::showPopup(int mx, int my)
mY = my;
browserBox->clearRows();
- if (being && being->isNpc())
- {
- // NPCs can be talked to (single option, candidate for removal unless
- // more options would be added)
- browserBox->addRow("@@talk|Talk To NPC@@");
- }
- else if (being && being->isPlayer())
- {
- // Players can be traded with. Later also attack, follow and add as
- // buddy will be options in this menu.
-
- std::string name = being->name;
- //browserBox->addRow("@@attack|Attack " + name + "@@");
- browserBox->addRow("@@trade|Trade With " + name + "@@");
- //browserBox->addRow("@@follow|Follow " + name + "@@");
- //browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@");
+ if (being) {
+ std::string name;
+ switch (being->getType())
+ {
+ case Being::PLAYER:
+ // Players can be traded with. Later also attack, follow and
+ // add as buddy will be options in this menu.
+
+ name = being->name;
+ //browserBox->addRow("@@attack|Attack " + name + "@@");
+ browserBox->addRow("@@trade|Trade With " + name + "@@");
+ //browserBox->addRow("@@follow|Follow " + name + "@@");
+ //browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@");
+ break;
+
+ case Being::NPC:
+ // NPCs can be talked to (single option, candidate for removal
+ // unless more options would be added)
+ browserBox->addRow("@@talk|Talk To NPC@@");
+ break;
+
+ default:
+ /* Other beings aren't interesting... */
+ break;
+ }
}
else if (floorItem)
{
@@ -118,7 +127,7 @@ void PopupMenu::showPopup(int mx, int my)
void PopupMenu::handleLink(const std::string& link)
{
// Talk To action
- if ((link == "talk") && being && being->isNpc() &&
+ if ((link == "talk") && being && being->getType() == Being::NPC &&
(current_npc == 0))
{
WFIFOW(0) = net_w_value(0x0090);
@@ -129,7 +138,7 @@ void PopupMenu::handleLink(const std::string& link)
}
// Trade action
- else if ((link == "trade") && being && being->isPlayer())
+ else if ((link == "trade") && being && being->getType() == Being::PLAYER)
{
WFIFOW(0) = net_w_value(0x00e4);
WFIFOL(2) = net_l_value(being->getId());