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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-09-11 07:07:37 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-09-11 07:07:37 +0000 |
commit | c09905825a62274a210d618a6388b0601ac23657 (patch) | |
tree | 71aa26f196f79ac13ac0365248c8badb4a9025d3 /src/gui | |
parent | 970b31227bde94f92af392870fc91844f063f167 (diff) | |
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Only require a restart to switch to full screen with OpenGL on Windows, since
it works fine in Linux without having to reinitialize the OpenGL state. Adapted
change by kraant from Aethyra.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/setup_video.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gui/setup_video.cpp b/src/gui/setup_video.cpp index 5044bbb6..ae15c7ef 100644 --- a/src/gui/setup_video.cpp +++ b/src/gui/setup_video.cpp @@ -280,9 +280,18 @@ void Setup_Video::apply() bool fullscreen = mFsCheckBox->isSelected(); if (fullscreen != (config.getValue("screen", 0) == 1)) { + /* The OpenGL test is only necessary on Windows, since switching + * to/from full screen works fine on Linux. On Windows we'd have to + * reinitialize the OpenGL state and reload all textures. + * + * See http://libsdl.org/cgi/docwiki.cgi/SDL_SetVideoMode + */ + +#ifdef WIN32 // checks for opengl usage if (!(config.getValue("opengl", 0) == 1)) { +#endif if (!graphics->setFullscreen(fullscreen)) { fullscreen = !fullscreen; @@ -296,10 +305,12 @@ void Setup_Video::apply() logger->error(error.str()); } } +#ifdef WIN32 } else { new OkDialog("Switching to full screen", "Restart needed for changes to take effect."); } +#endif config.setValue("screen", fullscreen ? 1 : 0); } |