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authorAndrei Karas <akaras@inbox.ru>2010-01-09 01:01:17 +0200
committerBlue <bluesansdouze@gmail.com>2010-01-09 00:20:08 +0100
commitb5643b417e12308163802c3a11ac28f1abd239f9 (patch)
tree68318813f4760929a5c475a655e2113d9b8db8d4 /src/gui
parent104266da0f92ab2a765598dde59bf2e7f6426484 (diff)
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Add special map mode.
This mode hide big map objects and show collisions.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/viewport.cpp22
-rw-r--r--src/gui/viewport.h4
2 files changed, 22 insertions, 4 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 01aa75ee..dc4b9721 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -86,6 +86,10 @@ Viewport::~Viewport()
void Viewport::setMap(Map *map)
{
+ if (mMap && map)
+ {
+ map->setDebugFlags(mMap->getDebugFlags());
+ }
mMap = map;
}
@@ -191,8 +195,10 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
if (mShowDebugPath) {
mMap->drawCollision(graphics,
(int) mPixelViewX,
- (int) mPixelViewY);
- _drawDebugPath(graphics);
+ (int) mPixelViewY,
+ mShowDebugPath);
+ if (mShowDebugPath == Map::MAP_DEBUG)
+ _drawDebugPath(graphics);
}
}
@@ -462,3 +468,15 @@ void Viewport::mouseMoved(gcn::MouseEvent &event)
mSelectedBeing = beingManager->findBeing(tilex, tiley);
}
+
+void Viewport::toggleDebugPath()
+{
+ mShowDebugPath++;
+ if (mShowDebugPath > Map::MAP_SPECIAL)
+ mShowDebugPath = Map::MAP_NORMAL;
+ if (mMap)
+ {
+ mMap->setDebugFlags(mShowDebugPath);
+ }
+}
+
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index e4311222..e1030972 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -80,7 +80,7 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
/**
* Toggles whether the path debug graphics are shown
*/
- void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; }
+ void toggleDebugPath();
/**
* Handles mouse press on map.
@@ -173,7 +173,7 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
float mPixelViewY; /**< Current viewpoint in pixels. */
int mTileViewX; /**< Current viewpoint in tiles. */
int mTileViewY; /**< Current viewpoint in tiles. */
- bool mShowDebugPath; /**< Show a path from player to pointer. */
+ int mShowDebugPath; /**< Show a path from player to pointer. */
bool mVisibleNames; /**< Show target names. */
bool mPlayerFollowMouse;