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authorJared Adams <jaxad0127@gmail.com>2009-05-12 08:11:35 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-12 08:12:31 -0600
commit657afb7b642d5b02289c6bb5bc883c2987cdf5d1 (patch)
tree26816e7e3f3acfd521844be85423a8b18d2443c5 /src/gui
parentb4d5e2a9c92fe5b0f53c3d08b87c324960c3215c (diff)
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Remove methods from LocalPlayer that just call Net
And make a few others like that, and remove them too.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/equipmentwindow.cpp5
-rw-r--r--src/gui/inventorywindow.cpp6
-rw-r--r--src/gui/itemamount.cpp8
-rw-r--r--src/gui/popupmenu.cpp12
-rw-r--r--src/gui/skill.cpp5
5 files changed, 23 insertions, 13 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index aa81361d..44006971 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -33,6 +33,9 @@
#include "item.h"
#include "localplayer.h"
+#include "net/inventoryhandler.h"
+#include "net/net.h"
+
#include "resources/image.h"
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"
@@ -176,7 +179,7 @@ void EquipmentWindow::action(const gcn::ActionEvent &event)
mInventory->getItem(mEquipment->getEquipment(mSelected)) :
mInventory->getItem(mEquipment->getArrows());
#endif
- player_node->unequipItem(item);
+ Net::getInventoryHandler()->unequipItem(item);
setSelected(-1);
}
}
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 1f03c67ee..d6cd3a84 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -166,12 +166,12 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
if (item->isEquipment())
{
if (item->isEquipped())
- player_node->unequipItem(item);
+ Net::getInventoryHandler()->unequipItem(item);
else
- player_node->equipItem(item);
+ Net::getInventoryHandler()->equipItem(item);
}
else
- player_node->useItem(item);
+ Net::getInventoryHandler()->useItem(item);
}
else if (event.getId() == "drop")
{
diff --git a/src/gui/itemamount.cpp b/src/gui/itemamount.cpp
index 393cd8bc..252daf19 100644
--- a/src/gui/itemamount.cpp
+++ b/src/gui/itemamount.cpp
@@ -33,7 +33,9 @@
#include "gui/widgets/icon.h"
#include "item.h"
-#include "localplayer.h"
+
+#include "net/inventoryhandler.h"
+#include "net/net.h"
#include "utils/gettext.h"
@@ -45,10 +47,10 @@ void ItemAmountWindow::finish(Item *item, int amount, Usage usage)
tradeWindow->tradeItem(item, amount);
break;
case ItemDrop:
- player_node->dropItem(item, amount);
+ Net::getInventoryHandler()->dropItem(item, amount);
break;
case ItemSplit:
- player_node->splitItem(item, amount);
+ Net::getInventoryHandler()->splitItem(item, amount);
break;
case StoreAdd:
storageWindow->addStore(item, amount);
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index 46a33d6c..2dcf2628 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -40,6 +40,8 @@
#include "net/adminhandler.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
+#include "net/partyhandler.h"
+#include "net/tradehandler.h"
#include "resources/itemdb.h"
#include "resources/iteminfo.h"
@@ -182,7 +184,7 @@ void PopupMenu::handleLink(const std::string &link)
being &&
being->getType() == Being::PLAYER)
{
- player_node->trade(being);
+ Net::getTradeHandler()->request(being);
tradePartnerName = being->getName();
}
#ifdef EATHENA_SUPPORT
@@ -261,13 +263,13 @@ void PopupMenu::handleLink(const std::string &link)
if (mItem->isEquipment())
{
if (mItem->isEquipped())
- player_node->unequipItem(mItem);
+ Net::getInventoryHandler()->unequipItem(mItem);
else
- player_node->equipItem(mItem);
+ Net::getInventoryHandler()->equipItem(mItem);
}
else
{
- player_node->useItem(mItem);
+ Net::getInventoryHandler()->useItem(mItem);
}
}
@@ -302,7 +304,7 @@ void PopupMenu::handleLink(const std::string &link)
else if (link == "party" && being && being->getType() == Being::PLAYER)
{
- player_node->inviteToParty(dynamic_cast<Player*>(being));
+ Net::getPartyHandler()->invite(dynamic_cast<Player*>(being));
}
else if (link == "name" && being)
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index b6f6f124..3a4fb75c 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -33,6 +33,9 @@
#include "localplayer.h"
#include "log.h"
+#include "net/net.h"
+#include "net/skillhandler.h"
+
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -173,7 +176,7 @@ void SkillDialog::action(const gcn::ActionEvent &event)
// Increment skill
int selectedSkill = mTable->getSelectedRow();
if (selectedSkill >= 0)
- player_node->raiseSkill(mSkillList[selectedSkill]->id);
+ Net::getSkillHandler()->up(mSkillList[selectedSkill]->id);
}
else if (event.getId() == "skill" && mTable->getSelectedRow() > -1)
{