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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-18 02:43:38 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-18 02:43:38 +0200
commite86f83ed987461adabcbc02508107366b8c65558 (patch)
treed78016f0512788a21cc321d6d1f6d7947105fbae /src/gui
parentf8551d9ef4a745327bccb9e4cb54a22f6a28cf80 (diff)
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Made the equipment window not use server specific code again.
I also made the number of slots displayed taken from the equip.xml file for manaserv.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/equipmentwindow.cpp169
-rw-r--r--src/gui/equipmentwindow.h22
2 files changed, 87 insertions, 104 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index d3ac82f3..91ab38e8 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -50,11 +50,27 @@
static const int BOX_WIDTH = 36;
static const int BOX_HEIGHT = 36;
+// Positions of the boxes, 2nd dimension is X and Y respectively.
+const int boxPosition[][2] = {
+ { 90, 40 }, // EQUIP_TORSO_SLOT
+ { 8, 78 }, // EQUIP_GLOVES_SLOT
+ { 70, 0 }, // EQUIP_HEAD_SLOT
+ { 50, 208 }, // EQUIP_LEGS_SLOT
+ { 90, 208 }, // EQUIP_FEET_SLOT
+ { 8, 168 }, // EQUIP_RING1_SLOT
+ { 129, 168 }, // EQUIP_RING2_SLOT
+ { 50, 40 }, // EQUIP_NECK_SLOT
+ { 8, 123 }, // EQUIP_FIGHT1_SLOT
+ { 129, 123 }, // EQUIP_FIGHT2_SLOT
+ { 129, 78 } // EQUIP_PROJECTILE_SLOT
+};
+
EquipmentWindow::EquipmentWindow(Equipment *equipment):
Window(_("Equipment")),
mEquipBox(0),
mSelected(-1),
- mEquipment(equipment)
+ mEquipment(equipment),
+ mBoxesNumber(0)
{
mItemPopup = new ItemPopup;
setupWindow->registerWindowForReset(this);
@@ -80,9 +96,27 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment):
add(mUnequip);
}
+void EquipmentWindow::loadEquipBoxes()
+{
+ if (mEquipBox)
+ delete[] mEquipBox;
+
+ // Load equipment boxes.
+ mBoxesNumber = mEquipment->getSlotNumber();
+ mEquipBox = new EquipBox[mBoxesNumber];
+
+ for (int i = 0; i < mBoxesNumber; i++)
+ {
+ mEquipBox[i].posX = boxPosition[i][0] + getPadding();
+ mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight();
+ }
+}
+
EquipmentWindow::~EquipmentWindow()
{
delete mItemPopup;
+ if (mEquipBox)
+ delete[] mEquipBox;
}
void EquipmentWindow::draw(gcn::Graphics *graphics)
@@ -91,6 +125,49 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
Window::draw(graphics);
Window::drawChildren(graphics);
+
+ // Draw equipment boxes
+ Graphics *g = static_cast<Graphics*>(graphics);
+
+ for (int i = 0; i < mBoxesNumber; i++)
+ {
+ if (i == mSelected)
+ {
+ const gcn::Color color = Theme::getThemeColor(Theme::HIGHLIGHT);
+
+ // Set color to the highlight color
+ g->setColor(gcn::Color(color.r, color.g, color.b, getGuiAlpha()));
+ g->fillRectangle(gcn::Rectangle(mEquipBox[i].posX,
+ mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT));
+ }
+
+ // Set color black
+ g->setColor(gcn::Color(0, 0, 0));
+ // Draw box border
+ g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT));
+
+ Item *item = mEquipment->getEquipment(i);
+ if (item)
+ {
+ // Draw Item.
+ Image *image = item->getImage();
+ // Ensure the image is drawn with maximum opacity
+ image->setAlpha(1.0f);
+ g->drawImage(image,
+ mEquipBox[i].posX + 2,
+ mEquipBox[i].posY + 2);
+ if (i == TmwAthena::EQUIP_PROJECTILE_SLOT)
+ {
+ g->setColor(Theme::getThemeColor(Theme::TEXT));
+ graphics->drawText(toString(item->getQuantity()),
+ mEquipBox[i].posX + (BOX_WIDTH / 2),
+ mEquipBox[i].posY - getFont()->getHeight(),
+ gcn::Graphics::CENTER);
+ }
+ }
+ }
}
void EquipmentWindow::action(const gcn::ActionEvent &event)
@@ -104,7 +181,7 @@ void EquipmentWindow::action(const gcn::ActionEvent &event)
Item *EquipmentWindow::getItem(int x, int y) const
{
- for (int i = 0; i < TmwAthena::EQUIP_VECTOR_END; i++)
+ for (int i = 0; i < mBoxesNumber; ++i)
{
gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
BOX_WIDTH, BOX_HEIGHT);
@@ -125,7 +202,7 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
if (mouseEvent.getButton() == gcn::MouseEvent::LEFT)
{
// Checks if any of the presses were in the equip boxes.
- for (int i = 0; i < TmwAthena::EQUIP_VECTOR_END; i++)
+ for (int i = 0; i < mBoxesNumber; ++i)
{
Item *item = mEquipment->getEquipment(i);
gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
@@ -149,7 +226,6 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
}
}
-// Show ItemTooltip
void EquipmentWindow::mouseMoved(gcn::MouseEvent &event)
{
const int x = event.getX();
@@ -157,6 +233,7 @@ void EquipmentWindow::mouseMoved(gcn::MouseEvent &event)
Item *item = getItem(x, y);
+ // Show ItemTooltip
if (item)
{
int mouseX, mouseY;
@@ -171,7 +248,6 @@ void EquipmentWindow::mouseMoved(gcn::MouseEvent &event)
}
}
-// Hide ItemTooltip
void EquipmentWindow::mouseExited(gcn::MouseEvent &event)
{
mItemPopup->setVisible(false);
@@ -182,86 +258,3 @@ void EquipmentWindow::setSelected(int index)
mSelected = index;
mUnequip->setEnabled(mSelected != -1);
}
-
-namespace TmwAthena {
-
-TaEquipmentWindow::TaEquipmentWindow(Equipment *equipment):
- EquipmentWindow(equipment)
-{
- // Positions of the boxes, 2nd dimension is X and Y respectively.
- const int boxPosition[][2] = {
- { 90, 40 }, // EQUIP_TORSO_SLOT
- { 8, 78 }, // EQUIP_GLOVES_SLOT
- { 70, 0 }, // EQUIP_HEAD_SLOT
- { 50, 208 }, // EQUIP_LEGS_SLOT
- { 90, 208 }, // EQUIP_FEET_SLOT
- { 8, 168 }, // EQUIP_RING1_SLOT
- { 129, 168 }, // EQUIP_RING2_SLOT
- { 50, 40 }, // EQUIP_NECK_SLOT
- { 8, 123 }, // EQUIP_FIGHT1_SLOT
- { 129, 123 }, // EQUIP_FIGHT2_SLOT
- { 129, 78 } // EQUIP_PROJECTILE_SLOT
- };
-
- // Load equipment boxes.
- mEquipBox = new EquipBox[TmwAthena::EQUIP_VECTOR_END];
-
- for (int i = 0; i < TmwAthena::EQUIP_VECTOR_END; i++)
- {
- mEquipBox[i].posX = boxPosition[i][0] + getPadding();
- mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight();
- }
-}
-
-TaEquipmentWindow::~TaEquipmentWindow()
-{
- delete[] mEquipBox;
-}
-
-void TaEquipmentWindow::draw(gcn::Graphics *graphics)
-{
- EquipmentWindow::draw(graphics);
-
- // Draw equipment boxes
- Graphics *g = static_cast<Graphics*>(graphics);
-
- for (int i = 0; i < TmwAthena::EQUIP_VECTOR_END; i++)
- {
- if (i == mSelected)
- {
- const gcn::Color color = Theme::getThemeColor(Theme::HIGHLIGHT);
-
- // Set color to the highlight color
- g->setColor(gcn::Color(color.r, color.g, color.b, getGuiAlpha()));
- g->fillRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY,
- BOX_WIDTH, BOX_HEIGHT));
- }
-
- // Set color black
- g->setColor(gcn::Color(0, 0, 0));
- // Draw box border
- g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY,
- BOX_WIDTH, BOX_HEIGHT));
-
- Item *item = mEquipment->getEquipment(i);
- if (item)
- {
- // Draw Item.
- Image *image = item->getImage();
- image->setAlpha(1.0f); // Ensure the image is drawn with maximum opacity
- g->drawImage(image,
- mEquipBox[i].posX + 2,
- mEquipBox[i].posY + 2);
- if (i == TmwAthena::EQUIP_PROJECTILE_SLOT)
- {
- g->setColor(Theme::getThemeColor(Theme::TEXT));
- graphics->drawText(toString(item->getQuantity()),
- mEquipBox[i].posX + (BOX_WIDTH / 2),
- mEquipBox[i].posY - getFont()->getHeight(),
- gcn::Graphics::CENTER);
- }
- }
- }
-}
-
-} // namespace TmwAthena
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
index 5ba15ae3..0001dd4e 100644
--- a/src/gui/equipmentwindow.h
+++ b/src/gui/equipmentwindow.h
@@ -53,6 +53,11 @@ class EquipmentWindow : public Window, public gcn::ActionListener
void mousePressed(gcn::MouseEvent& mouseEvent);
+ /**
+ * Loads the correct amount of displayed equip boxes.
+ */
+ void loadEquipBoxes();
+
protected:
/**
* Equipment box.
@@ -67,6 +72,7 @@ class EquipmentWindow : public Window, public gcn::ActionListener
int mSelected; /**< Index of selected item. */
Equipment *mEquipment;
+ int mBoxesNumber; /**< Number of equipment boxes to display */
private:
void mouseExited(gcn::MouseEvent &event);
@@ -80,22 +86,6 @@ class EquipmentWindow : public Window, public gcn::ActionListener
gcn::Button *mUnequip;
};
-namespace TmwAthena {
-
-class TaEquipmentWindow : public EquipmentWindow
-{
- public:
- TaEquipmentWindow(Equipment *equipment);
- ~TaEquipmentWindow();
-
- /**
- * Draws the equipment window using TmwAthena routine.
- */
- void draw(gcn::Graphics *graphics);
-};
-
-} // namespace TmwAthena
-
extern EquipmentWindow *equipmentWindow;
#endif // EQUIPMENTWINDOW_H