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author | BlueSansDouze <bluesansdouze@gmail.com> | 2010-01-13 13:45:27 +0100 |
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committer | BlueSansDouze <bluesansdouze@gmail.com> | 2010-01-13 14:22:44 +0100 |
commit | 94bfab1a7d1ac3626d15c30b8c6668de9455f3ed (patch) | |
tree | e569de48e7553e86d2abf0822c2646c4b1c1f95a /src/gui | |
parent | 61959f6a04c6a6712b5334ebd6bf21da4736431f (diff) | |
download | mana-client-94bfab1a7d1ac3626d15c30b8c6668de9455f3ed.tar.gz mana-client-94bfab1a7d1ac3626d15c30b8c6668de9455f3ed.tar.bz2 mana-client-94bfab1a7d1ac3626d15c30b8c6668de9455f3ed.tar.xz mana-client-94bfab1a7d1ac3626d15c30b8c6668de9455f3ed.zip |
Adds a follow manager for users
Right click contextual menu on player "follow" entry
Cancel the following by moving with mouse or keys
Adds a special behavior for map changes
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/popupmenu.cpp | 9 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 1 |
2 files changed, 6 insertions, 4 deletions
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index e6cd3f5b..21bab81e 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -126,9 +126,9 @@ void PopupMenu::showPopup(int x, int y, Being *being) break; } - /*mBrowserBox->addRow(strprintf("@@follow|%s@@", + mBrowserBox->addRow(strprintf("@@follow|%s@@", strprintf(_("Follow %s"), - name.c_str()).c_str()));*/ + name.c_str()).c_str())); mBrowserBox->addRow(strprintf("@@guild|%s@@", strprintf(_("Invite %s to join your guild"), name.c_str()).c_str())); @@ -263,11 +263,12 @@ void PopupMenu::handleLink(const std::string &link) { player_node->inviteToGuild(being); } - /* + // Follow Player action else if (link == "follow") { - }*/ + player_node->setFollow(being->getName()); + } // Pick Up Floor Item action else if ((link == "pickup") && mFloorItem) diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index eb06ba0e..ec8cf341 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -390,6 +390,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) else { player_node->stopAttack(); + player_node->cancelFollow(); mPlayerFollowMouse = true; // Make the player go to the mouse position |