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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-14 19:08:25 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-14 22:12:15 +0200
commit53c32dd1beb5575c38bbc830f7d37cb954be90d2 (patch)
tree66acb3c3fb03e9e08a39520f805c03ade87f6430 /src/gui
parent2477cc428795d678142bf6f66147790c71ad03fd (diff)
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Fixed alpha to also apply to the main text of a text particle
It was only being applied to the outline and shadow. This improves the fadeout a little, but because the text is being rendered multiple times, it still looks strange. (cherry picked from commit 3591c264f14edf300e7d3ea20577c517a092cf50)
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/textrenderer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/textrenderer.h b/src/gui/textrenderer.h
index 712c1312..c8ff5833 100644
--- a/src/gui/textrenderer.h
+++ b/src/gui/textrenderer.h
@@ -50,7 +50,7 @@ class TextRenderer
if (shadow)
{
graphics->setColor(guiPalette->getColor(Palette::SHADOW,
- alpha / 2));
+ alpha / 2));
if (outline)
{
graphics->drawText(text, x + 2, y + 2, align);