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authorJared Adams <jaxad0127@gmail.com>2009-05-01 14:38:06 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-01 14:38:06 -0600
commit4df0cfd46e50696053faf0aee3af3f42c2032bca (patch)
tree1a19fd92fac68a53f1850c1895801354450c3b25 /src/gui
parent6a7d3f9343f29bd9b46f3bbac917aa190b42b14d (diff)
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Forgot the new dialog
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/npcdialog.cpp277
-rw-r--r--src/gui/npcdialog.h185
2 files changed, 462 insertions, 0 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp
new file mode 100644
index 00000000..a595467d
--- /dev/null
+++ b/src/gui/npcdialog.cpp
@@ -0,0 +1,277 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "gui/npcdialog.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/layout.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/textbox.h"
+#include "gui/widgets/listbox.h"
+#include "gui/widgets/textfield.h"
+#include "gui/widgets/inttextfield.h"
+
+#include "npc.h"
+
+#include "net/net.h"
+#include "net/npchandler.h"
+
+#include "utils/gettext.h"
+#include "utils/strprintf.h"
+
+NpcDialog::NpcDialog()
+ : Window(_("NPC")),
+ mActionState(NPC_ACTION_NEXT),
+ mInputState(NPC_INPUT_NONE),
+ mNpcId(0),
+ mText("")
+{
+ // Basic Window Setup
+ setWindowName("NPCText");
+ setResizable(true);
+
+ setMinWidth(200);
+ setMinHeight(150);
+
+ setDefaultSize(260, 200, ImageRect::CENTER);
+
+ // Setup output text box
+ mTextBox = new TextBox;
+ mTextBox->setEditable(false);
+ mTextBox->setOpaque(false);
+
+ mScrollArea = new ScrollArea(mTextBox);
+ mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+ mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
+
+ // Setup listbox
+ mItemList = new ListBox(this);
+ mItemList->setWrappingEnabled(true);
+ setContentSize(260, 175);
+
+ mListScrollArea = new ScrollArea(mItemList);
+ mListScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+
+ mItemList->setVisible(true);
+
+ // Setup string input box
+ mTextField = new TextField("");
+ mTextField->setVisible(true);
+
+ // Setup int input box
+ mIntField = new IntTextField;
+ mIntField->setVisible(true);
+
+ // Setup button
+ mButton = new Button(_("Next"), "ok", this);
+
+ // Place widgets
+ buildLayout();
+
+ center();
+ loadWindowState();
+}
+
+
+void NpcDialog::setText(const std::string &text)
+{
+ mText = text;
+ mTextBox->setTextWrapped(mText, mScrollArea->getWidth() - 15);
+}
+
+void NpcDialog::addText(const std::string &text)
+{
+ setText(mText + text + "\n");
+ mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
+ mActionState = NPC_ACTION_NEXT;
+ buildLayout();
+}
+
+void NpcDialog::showCloseButton()
+{
+ mActionState = NPC_ACTION_CLOSE;
+ buildLayout();
+}
+
+void NpcDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "ok")
+ {
+ if (mActionState == NPC_ACTION_NEXT)
+ {
+ nextDialog();
+ addText("\n> Next\n");
+ }
+ else if (mActionState == NPC_ACTION_CLOSE)
+ {
+ if (current_npc)
+ closeDialog();
+ setVisible(false);
+ current_npc = 0;
+ NPC::isTalking = false;
+ }
+ else if (mActionState == NPC_ACTION_INPUT)
+ {
+ std::string printText = ""; // Text that will get printed in the textbox
+ if (mInputState == NPC_INPUT_LIST)
+ {
+ int choice = 0;
+ int selectedIndex = mItemList->getSelected();
+
+ if (selectedIndex > -1)
+ {
+ choice = selectedIndex + 1;
+ printText = mItems[selectedIndex];
+ }
+
+ Net::getNpcHandler()->listInput(mNpcId, choice);
+ }
+ else if (mInputState == NPC_INPUT_STRING)
+ {
+ printText = mTextField->getText();
+ Net::getNpcHandler()->stringInput(mNpcId, printText);
+ }
+ else if (mInputState == NPC_INPUT_INTEGER)
+ {
+ printText = strprintf("%d", mIntField->getValue());
+ Net::getNpcHandler()->integerInput(mNpcId, mIntField->getValue());
+ }
+ // addText will auto remove the input layout
+ addText( strprintf("\n> \"%s\"\n", printText.c_str()) );
+ }
+ }
+}
+
+void NpcDialog::nextDialog()
+{
+ Net::getNpcHandler()->nextDialog(mNpcId);
+}
+
+void NpcDialog::closeDialog()
+{
+ Net::getNpcHandler()->closeDialog(mNpcId);
+}
+
+int NpcDialog::getNumberOfElements()
+{
+ return mItems.size();
+}
+
+std::string NpcDialog::getElementAt(int i)
+{
+ return mItems[i];
+}
+
+void NpcDialog::choiceRequest()
+{
+ mItems.clear();
+ mActionState = NPC_ACTION_INPUT;
+ mInputState = NPC_INPUT_LIST;
+ buildLayout();
+}
+
+void NpcDialog::addChoice(std::string choice)
+{
+ mItems.push_back(choice);
+}
+
+void NpcDialog::parseListItems(const std::string &itemString)
+{
+ std::istringstream iss(itemString);
+
+ std::string tmp;
+ while (getline(iss, tmp, ':'))
+ mItems.push_back(tmp);
+}
+
+void NpcDialog::textRequest(std::string defaultText)
+{
+ mActionState = NPC_ACTION_INPUT;
+ mInputState = NPC_INPUT_STRING;
+ mTextField->setText(defaultText);
+ buildLayout();
+}
+
+bool NpcDialog::isInputFocused()
+{
+ return mTextField->isFocused() || mIntField->isFocused();
+}
+
+void NpcDialog::integerRequest(int defaultValue, int min, int max)
+{
+ mActionState = NPC_ACTION_INPUT;
+ mInputState = NPC_INPUT_INTEGER;
+ mIntField->setRange(min, max);
+ mIntField->setValue(defaultValue);
+ buildLayout();
+}
+
+void NpcDialog::widgetResized(const gcn::Event &event)
+{
+ Window::widgetResized(event);
+
+ setText(mText);
+}
+
+void NpcDialog::buildLayout()
+{
+ clearLayout();
+
+ if (mActionState != NPC_ACTION_INPUT)
+ {
+ if (mActionState == NPC_ACTION_NEXT)
+ {
+ mButton->setCaption(_("Next"));
+ }
+ else if (mActionState == NPC_ACTION_CLOSE)
+ {
+ mButton->setCaption(_("Close"));
+ }
+ place(0, 0, mScrollArea, 5, 3);
+ place(4, 3, mButton);
+ }
+ else if (mInputState != NPC_INPUT_NONE)
+ {
+ mButton->setCaption(_("Submit"));
+ if (mInputState == NPC_INPUT_LIST)
+ {
+ place(0, 0, mScrollArea, 5, 3);
+ place(0, 3, mListScrollArea, 5, 3);
+ place(3, 6, mButton, 2);
+ }
+ else if(mInputState == NPC_INPUT_STRING)
+ {
+ place(0, 0, mScrollArea, 5, 3);
+ place(0, 3, mTextField, 3);
+ place(3, 4, mButton, 2);
+ }
+ else if(mInputState == NPC_INPUT_INTEGER)
+ {
+ place(0, 0, mScrollArea, 5, 3);
+ place(0, 3, mIntField, 3);
+ place(3, 4, mButton, 2);
+ }
+ }
+
+ Layout &layout = getLayout();
+ layout.setRowHeight(0, Layout::AUTO_SET);
+ redraw();
+}
diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h
new file mode 100644
index 00000000..93ab5e54
--- /dev/null
+++ b/src/gui/npcdialog.h
@@ -0,0 +1,185 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NPCDIALOG_H
+#define NPCDIALOG_H
+
+#include "gui/widgets/window.h"
+
+#include "npc.h"
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/listmodel.hpp>
+
+#include <string>
+#include <vector>
+
+class TextBox;
+class ListBox;
+class TextField;
+class IntTextField;
+class Button;
+
+/**
+ * The npc dialog.
+ *
+ * \ingroup Interface
+ */
+class NpcDialog : public Window, public gcn::ActionListener,
+ public gcn::ListModel
+{
+ public:
+ /**
+ * Constructor.
+ *
+ * @see Window::Window
+ */
+ NpcDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ void setNpc(int npc)
+ { mNpcId = npc; }
+
+ void clearText();
+
+ /**
+ * Sets the text shows in the dialog.
+ *
+ * @param string The new text.
+ */
+ void setText(const std::string &string);
+
+ /**
+ * Adds the text to the text shows in the dialog. Also adds a newline
+ * to the end.
+ *
+ * @param string The text to add.
+ */
+ void addText(const std::string &string);
+
+ /**
+ * When called, the widget will show a "Close" button instead of the "Next"
+ * And when clicked it will close the window
+ */
+ void showCloseButton();
+
+ /**
+ * Notifies the server that client has performed a next action.
+ */
+ void nextDialog();
+
+ /**
+ * Notifies the server that the client has performed a close action.
+ */
+ void closeDialog();
+
+ /**
+ * Returns the number of items in the choices list.
+ */
+ int getNumberOfElements();
+
+ /**
+ * Returns the name of item number i of the choices list.
+ */
+ std::string getElementAt(int i);
+
+ /**
+ * Makes this dialog request a choice selection from the user
+ */
+ void choiceRequest();
+
+ /**
+ * Adds a choice to the list box
+ */
+ void addChoice(std::string);
+
+ /**
+ * Fills the options list for an NPC dialog.
+ *
+ * @param itemString A string with the options separated with colons.
+ */
+ void parseListItems(const std::string &itemString);
+
+ /**
+ * Requests a text string from the user.
+ */
+ void textRequest(std::string defaultText = "");
+
+ bool isInputFocused();
+
+ /**
+ * Requests a interger from the user.
+ */
+ void integerRequest(int defaultValue = 0, int min = 0, int max = 2000);
+
+ /**
+ * Called when resizing the window.
+ *
+ * @param event The calling event
+ */
+ void widgetResized(const gcn::Event &event);
+
+ private:
+ void buildLayout();
+
+ int mNpcId;
+
+ // Used for the main input area
+ gcn::ScrollArea *mScrollArea;
+ TextBox *mTextBox;
+ std::string mText;
+
+ // Used for choice input
+ ListBox *mItemList;
+ gcn::ScrollArea *mListScrollArea;
+ std::vector<std::string> mItems;
+
+ // Used for string and integer input
+ TextField *mTextField;
+ IntTextField *mIntField;
+
+ // Used for the button
+ Button *mButton;
+
+ enum NPCInputState {
+ NPC_INPUT_NONE,
+ NPC_INPUT_LIST,
+ NPC_INPUT_STRING,
+ NPC_INPUT_INTEGER
+ };
+ NPCInputState mInputState;
+
+ enum NPCActionState {
+ NPC_ACTION_NEXT,
+ NPC_ACTION_INPUT,
+ NPC_ACTION_CLOSE
+ };
+ NPCActionState mActionState;
+};
+
+// TODO: This should be made not to be global, later.
+
+extern NpcDialog* npcDialog;
+#endif // NPCDIALOG_H