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author | David Athay <ko2fan@gmail.com> | 2007-03-19 16:52:44 +0000 |
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committer | David Athay <ko2fan@gmail.com> | 2007-03-19 16:52:44 +0000 |
commit | 3702c703ff49f7ca21c5fa6c789cab12cab282b9 (patch) | |
tree | 99760cf27b2cffed647d7ee765a7c1855dec7eb0 /src/gui | |
parent | a6f43600f1a9e7b1f39ca0ea9068130b680e5a89 (diff) | |
download | mana-client-3702c703ff49f7ca21c5fa6c789cab12cab282b9.tar.gz mana-client-3702c703ff49f7ca21c5fa6c789cab12cab282b9.tar.bz2 mana-client-3702c703ff49f7ca21c5fa6c789cab12cab282b9.tar.xz mana-client-3702c703ff49f7ca21c5fa6c789cab12cab282b9.zip |
Added target cursor. Shows blue when target in range, and red when out of range.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/viewport.cpp | 61 | ||||
-rw-r--r-- | src/gui/viewport.h | 7 |
2 files changed, 68 insertions, 0 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 513a7ee5..96f44068 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -28,6 +28,7 @@ #include "gui.h" #include "popupmenu.h" +#include "../simpleanimation.h" #include "../beingmanager.h" #include "../configuration.h" #include "../flooritemmanager.h" @@ -36,7 +37,10 @@ #include "../map.h" #include "../npc.h" +#include "../resources/animation.h" #include "../resources/monsterdb.h" +#include "../resources/resourcemanager.h" +#include "../resources/spriteset.h" #include "../utils/tostring.h" @@ -60,11 +64,35 @@ Viewport::Viewport(): config.addListener("ScrollRadius", this); mPopupMenu = new PopupMenu(); + + // Load target cursors. + ResourceManager *resman = ResourceManager::getInstance(); + Animation *animInRange = new Animation(); + //Load animation frames into a spriteset, with each frame being 44x35 + Spriteset *ssInRange = resman->getSpriteset("graphics/gui/target-cursor-blue.png", 44, 35); + for(int i = 0; i < 8; ++i) + { + //Have a delay of 75 + animInRange->addFrame(ssInRange->get(i),75,0,0); + } + mTargetCursorInRange = new SimpleAnimation(animInRange); + Animation *animOutRange = new Animation(); + //Load animation frames into a spriteset, with each frame being 44x35 + Spriteset *ssOutRange = resman->getSpriteset("graphics/gui/target-cursor-red.png", 44, 35); + for(int j = 0; j < 8; ++j) + { + //Have a delay of 75 + animOutRange->addFrame(ssOutRange->get(j),75,0,0); + } + mTargetCursorOutRange = new SimpleAnimation(animOutRange); } Viewport::~Viewport() { delete mPopupMenu; + + delete mTargetCursorInRange; + delete mTargetCursorOutRange; } void @@ -217,6 +245,39 @@ Viewport::draw(gcn::Graphics *gcnGraphics) { int mobId = target->mJob - 1002; mobName = MonsterDB::get(mobId).getName(); + + // Find whether target is in range + int rangex = target->mX - player_node->mX; + int rangey = target->mY - player_node->mY; + int attackRange = player_node->getAttackRange(); + + // If either is negative, convert to positive + if (rangex < 0) + { + rangex = -rangex; + } + if (rangey < 0) + { + rangey = -rangey; + } + + // Draw the target cursor, which one depends if the target is in range + if (rangex > attackRange || rangey > attackRange) + { + // Update animation frame and then draw the next image + mTargetCursorOutRange->update(10); + graphics->drawImage(mTargetCursorOutRange->getCurrentImage(), + target->getPixelX() - (int) mViewX, + target->getPixelY() - (int) mViewY); + } + else + { + // Update animation frame and then draw the next image + mTargetCursorInRange->update(10); + graphics->drawImage(mTargetCursorInRange->getCurrentImage(), + target->getPixelX() - (int) mViewX, + target->getPixelY() - (int) mViewY); + } graphics->drawText(mobName, target->getPixelX() - (int) mViewX + 15, diff --git a/src/gui/viewport.h b/src/gui/viewport.h index f1cadd98..45863228 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -35,6 +35,7 @@ class Being; class FloorItem; class Item; class PopupMenu; +class SimpleAnimation; /** * The viewport on the map. Displays the current map and handles mouse input @@ -148,6 +149,12 @@ class Viewport : public WindowContainer, public gcn::MouseListener, int mCameraX; /**< Current viewpoint in tiles. */ int mCameraY; /**< Current viewpoint in tiles. */ bool mShowDebugPath; /**< Show a path from player to pointer. */ + + /** + * Target animated cursor. + */ + SimpleAnimation *mTargetCursorInRange; + SimpleAnimation *mTargetCursorOutRange; bool mPlayerFollowMouse; int mWalkTime; |