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authorKess Vargavind <vargavind@gmail.com>2009-08-31 03:45:13 +0200
committerKess Vargavind <vargavind@gmail.com>2009-08-31 03:45:13 +0200
commitff3039443f48fa64ab0a7ca3c76a890079b8d5d2 (patch)
tree883eca73cf66191044da3eac08ed7288b2531c47 /src/gui
parent099b6a11bf54b64ebbbcac7e8f485e573198195c (diff)
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Change 'Tile' to 'Cursor' in debug window
This has confused many players, as we at times have believed them to be the player coordinates and not those of the cursor. (A possible extension might be to put the player coordinates as well in the debug window or elsewhere, for instance the minimap.)
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/debugwindow.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/debugwindow.cpp b/src/gui/debugwindow.cpp
index d3618102..8b991b53 100644
--- a/src/gui/debugwindow.cpp
+++ b/src/gui/debugwindow.cpp
@@ -50,7 +50,7 @@ DebugWindow::DebugWindow():
mMusicFileLabel = new Label(strprintf(_("Music: %s"), ""));
mMapLabel = new Label(strprintf(_("Map: %s"), ""));
mMinimapLabel = new Label(strprintf(_("Minimap: %s"), ""));
- mTileMouseLabel = new Label(strprintf(_("Tile: (%d, %d)"), 0, 0));
+ mTileMouseLabel = new Label(strprintf(_("Cursor: (%d, %d)"), 0, 0));
mParticleCountLabel = new Label(strprintf(_("Particle count: %d"), 88888));
place(0, 0, mFPSLabel, 3);
@@ -74,7 +74,7 @@ void DebugWindow::logic()
mFPSLabel->setCaption(strprintf(_("%d FPS"), fps));
- mTileMouseLabel->setCaption(strprintf(_("Tile: (%d, %d)"), mouseTileX,
+ mTileMouseLabel->setCaption(strprintf(_("Cursor: (%d, %d)"), mouseTileX,
mouseTileY));
Map *currentMap = engine->getCurrentMap();