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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 18:13:49 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 18:13:49 +0100 |
commit | 372f6493d07cbffb601ecb775ebecd51267725cf (patch) | |
tree | bb5f273007f96d9bb73c2cccc2750844cc226b76 /src/gui | |
parent | 1dcaa196fd8339dbdd28f9c09c62636b663a3846 (diff) | |
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Gray out the magic bar when magic can't be used
Restored code that probably got lost in a merge somewhere.
Mantis-issue: 663
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/status.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gui/status.cpp b/src/gui/status.cpp index 2f95f1c8..e298c3e2 100644 --- a/src/gui/status.cpp +++ b/src/gui/status.cpp @@ -314,6 +314,10 @@ void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax) else bar->setText(toString(player_node->mMp)); + if (player_node->MATK <= 0) + bar->setColor(100, 100, 100); // grey, to indicate that we lack magic + else + bar->setColor(143, 192, 211); // blue, to indicate that we have magic bar->setProgress((float) player_node->mMp / (float) player_node->mMaxMp); } |