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authorPhilipp Sehmisch <mana@crushnet.org>2010-07-10 19:00:50 +0200
committerPhilipp Sehmisch <mana@crushnet.org>2010-07-10 19:00:50 +0200
commit105438d77ce83972d70a1ce67728aaf72c9ec2b6 (patch)
treeb290e4f106e33226bac0ada8c30377674683dfda /src/gui/windowmenu.cpp
parent9b72b2760e333e92877ec1e4d002fec6e612ad0e (diff)
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Moved parsing of specials.xml from gui/specialswindow.cpp to separate source files.
Restored functional recharge bars in specials window. Individual specials are only shown after the server informed the client about their status. Made level label, use button and progress bars optional. Their use is controlled through specials.xml. The special window button is again shown even when the player has no specials. This problem needs to be solved differently now for architecture reasons. Reviewed-by: Jaxad0127
Diffstat (limited to 'src/gui/windowmenu.cpp')
-rw-r--r--src/gui/windowmenu.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index 5af5a202..76e6bc1f 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -58,7 +58,7 @@ WindowMenu::WindowMenu():
if (skillDialog->hasSkills())
addButton(N_("Skills"), x, h);
- if (specialsWindow->hasSpecials())
+ // if (specialsWindow->hasSpecials())
addButton(N_("Specials"), x, h);
addButton(N_("Social"), x, h);