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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-21 12:30:36 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-22 11:12:17 +0100
commitc4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb (patch)
treed87655455c0a331c73bf5b762701fafaa5348688 /src/gui/widgets/windowcontainer.cpp
parent0d613d75b732c0d057acc3004f9b4322cf73d449 (diff)
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/widgets/windowcontainer.cpp')
-rw-r--r--src/gui/widgets/windowcontainer.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gui/widgets/windowcontainer.cpp b/src/gui/widgets/windowcontainer.cpp
index 7d5ecd37..99bf7b9f 100644
--- a/src/gui/widgets/windowcontainer.cpp
+++ b/src/gui/widgets/windowcontainer.cpp
@@ -21,6 +21,8 @@
#include "gui/widgets/windowcontainer.h"
+#include "gui/widgets/window.h"
+
#include "utils/dtor.h"
WindowContainer *windowContainer = NULL;
@@ -37,3 +39,11 @@ void WindowContainer::scheduleDelete(gcn::Widget *widget)
{
mDeathList.push_back(widget);
}
+
+void WindowContainer::adjustAfterResize(int oldScreenWidth,
+ int oldScreenHeight)
+{
+ for (WidgetListIterator i = mWidgets.begin(); i != mWidgets.end(); ++i)
+ if (Window *window = dynamic_cast<Window*>(*i))
+ window->adjustPositionAfterResize(oldScreenWidth, oldScreenHeight);
+}