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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-21 12:30:36 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-22 11:12:17 +0100 |
commit | c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb (patch) | |
tree | d87655455c0a331c73bf5b762701fafaa5348688 /src/gui/widgets/window.h | |
parent | 0d613d75b732c0d057acc3004f9b4322cf73d449 (diff) | |
download | mana-client-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.tar.gz mana-client-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.tar.bz2 mana-client-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.tar.xz mana-client-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.zip |
Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize.
Not supported when using OpenGL on Windows for now.
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/widgets/window.h')
-rw-r--r-- | src/gui/widgets/window.h | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/gui/widgets/window.h b/src/gui/widgets/window.h index 64631287..945e3276 100644 --- a/src/gui/widgets/window.h +++ b/src/gui/widgets/window.h @@ -295,6 +295,13 @@ class Window : public gcn::Window, gcn::WidgetListener virtual void resetToDefaultSize(); /** + * Adjusts the window position after the application window has been + * resized. + */ + void adjustPositionAfterResize(int oldScreenWidth, + int oldScreenHeight); + + /** * Gets the layout handler for this window. */ Layout &getLayout(); @@ -352,11 +359,11 @@ class Window : public gcn::Window, gcn::WidgetListener }; /** - * Check if the window is off-screen and then move it to be visible - * again. This is internally used by loadWindowState - * and setVisible(true) members. + * Ensures the window is on the screen, moving it if necessary. This is + * used by loadWindowState and setVisible(true), and when the screen + * is resized. */ - void checkIfIsOffScreen(bool partially = true, bool entirely = true); + void ensureOnScreen(); /** * Determines if the mouse is in a resize area and returns appropriate |