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authorBertram <bertram@cegetel.net>2009-09-03 20:37:08 +0200
committerBertram <bertram@cegetel.net>2009-09-03 20:37:08 +0200
commitecf588b5ef86804b0074c54b6371cda9e8f346c2 (patch)
treebff015ac332d0bfd359ebd932236f37003a578e6 /src/gui/widgets/textfield.h
parentefb541eeef2ad839c885c494c3a065f1f7d5dc03 (diff)
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Resolved Mantis #847: Login stage Windows won't go less than the default gui opacity.
Of course, in-game, the wanted opacity still shows up.
Diffstat (limited to 'src/gui/widgets/textfield.h')
-rw-r--r--src/gui/widgets/textfield.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gui/widgets/textfield.h b/src/gui/widgets/textfield.h
index 30ff2338..9130e441 100644
--- a/src/gui/widgets/textfield.h
+++ b/src/gui/widgets/textfield.h
@@ -48,6 +48,11 @@ class TextField : public gcn::TextField
virtual void draw(gcn::Graphics *graphics);
/**
+ * Update the alpha value to the graphic components.
+ */
+ void updateAlpha();
+
+ /**
* Draws the background and border.
*/
void drawFrame(gcn::Graphics *graphics);