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authorJared Adams <jaxad0127@gmail.com>2009-05-13 06:06:21 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-13 06:07:22 -0600
commit92c331d47a2559b6a820395b95446d4fba3f3eee (patch)
tree758dd4aefb5d6cf436fc4fb8125e9ac1e24456b4 /src/gui/widgets/chattab.cpp
parent85ce3c416f6d6060c522ef6b3b5834f27f83cc5b (diff)
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Remove Aethyra's custom visible GM system
Very hackish and would require altering eAthena. It also isn't very portable; if you use the same character name on multiple servers and are a GM on one of them, the client will try to make you a GM on the other.
Diffstat (limited to 'src/gui/widgets/chattab.cpp')
-rw-r--r--src/gui/widgets/chattab.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/gui/widgets/chattab.cpp b/src/gui/widgets/chattab.cpp
index defc06f0..711680d1 100644
--- a/src/gui/widgets/chattab.cpp
+++ b/src/gui/widgets/chattab.cpp
@@ -162,13 +162,6 @@ void ChatTab::chatLog(std::string line, int own, bool ignoreRecord)
lineColor = "##S";
}
-#ifdef EATHENA_SUPPORT
- if (tmp.nick.empty() && tmp.text.substr(0, 17) == "Visible GM status")
- {
- player_node->setGM(true);
- }
-#endif
-
// Get the current system time
time_t t;
time(&t);