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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-30 20:51:36 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-30 20:51:36 +0200
commitebe29a9410458abac19c4ba10d5dce476e7ca34b (patch)
treebd8d2e2d3fb57822562d5b253a1cfd2057061e39 /src/gui/viewport.h
parent005a76ce5d539666022c80eb5b0c1dd760db19e7 (diff)
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Made the popup-menu work again for equip/unequip processes.
I disabled the drop from equipment window since it was more simple to implement, and because it seemed useless or even bad for the user experience to me.
Diffstat (limited to 'src/gui/viewport.h')
-rw-r--r--src/gui/viewport.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 5814f08e..e5fb92b0 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -106,7 +106,7 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
* TODO Find some way to get rid of Item here
*/
void showPopup(Window *parent, int x, int y, Item *item,
- bool isInventory = true);
+ bool isInventory = true, bool canDrop = true);
/**
* Closes the popup menu. Needed for when the player dies or switching