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author | Chuck Miller <shadowmil@gmail.com> | 2009-05-01 21:28:29 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2009-05-01 21:28:29 -0400 |
commit | 51d6f634eecae2a9e68078a7272353b8b61fd4e1 (patch) | |
tree | cbb34cc845dcc5dfcf36eda2761eb2f8f5b8db6d /src/gui/viewport.cpp | |
parent | 81e0bb1a26530c5b5dc012ef125ce806b431a030 (diff) | |
download | mana-client-51d6f634eecae2a9e68078a7272353b8b61fd4e1.tar.gz mana-client-51d6f634eecae2a9e68078a7272353b8b61fd4e1.tar.bz2 mana-client-51d6f634eecae2a9e68078a7272353b8b61fd4e1.tar.xz mana-client-51d6f634eecae2a9e68078a7272353b8b61fd4e1.zip |
Changed the way beings are handled when clicked on with a TMWServ build
(mainly talking to NPCs, and attacking Monsters / Players. Though combat is still broken.)
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 9ce537fc..041794c2 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -335,21 +335,22 @@ void Viewport::mousePressed(gcn::MouseEvent &event) if (event.getButton() == gcn::MouseEvent::LEFT) { FloorItem *item; -#ifdef EATHENA_SUPPORT Being *being; // Interact with some being -// if ((being = beingManager->findBeing(tilex, tiley))) if ((being = beingManager->findBeingByPixel(pixelx, pixely))) { switch (being->getType()) { + // Talk to NPCs case Being::NPC: dynamic_cast<NPC*>(being)->talk(); break; + // Attack or walk to monsters or players case Being::MONSTER: case Being::PLAYER: + // Ignore it if its dead if (being->mAction == Being::DEAD) break; @@ -357,23 +358,30 @@ void Viewport::mousePressed(gcn::MouseEvent &event) keyboard.isKeyActive(keyboard.KEY_ATTACK)) { player_node->setGotoTarget(being); +//TODO: This can be changed when TMWServ moves to target based combat +#ifdef TMWSERV_SUPPORT + player_node->attack(); +#else player_node->attack(being, !keyboard.isKeyActive(keyboard.KEY_TARGET)); +#endif + } else { +#ifdef TMWSERV_SUPPORT + player_node->setDestination(event.getX() + (int) mPixelViewX, + event.getY() + (int) mPixelViewY); +#else player_node->setDestination(tilex, tiley); +#endif } break; - default: break; } - } - // Pick up some item - else -#endif - if ((item = floorItemManager->findByCoordinates(tilex, tiley))) + // Picks up a item if we clicked on one + } else if ((item = floorItemManager->findByCoordinates(tilex, tiley))) { player_node->pickUp(item); } |