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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-09 22:30:00 +0100 |
---|---|---|
committer | Ira Rice <irarice@gmail.com> | 2009-02-09 17:10:37 -0700 |
commit | 1db7d10787f462430054ba04110a8d4647bdbd0a (patch) | |
tree | 60dc4d04c738b1f54a41bc9d9b6d0e5ffb0fb1d4 /src/gui/viewport.cpp | |
parent | 1ae95b709235ce811ce72437aa257bb7500e00d0 (diff) | |
download | mana-client-1db7d10787f462430054ba04110a8d4647bdbd0a.tar.gz mana-client-1db7d10787f462430054ba04110a8d4647bdbd0a.tar.bz2 mana-client-1db7d10787f462430054ba04110a8d4647bdbd0a.tar.xz mana-client-1db7d10787f462430054ba04110a8d4647bdbd0a.zip |
Mostly whitespace fixes
Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 19e9a4fb..6b6c982a 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -167,7 +167,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) // Find a path from the player to the mouse, and draw it. This is for debug // purposes. - if (mShowDebugPath) + if (mShowDebugPath) { // Get the current mouse position int mouseX, mouseY; @@ -263,7 +263,8 @@ void Viewport::mousePressed(gcn::MouseEvent &event) mPopupMenu->showPopup(event.getX(), event.getY(), being); return; } - else if((floorItem = floorItemManager->findByCoordinates(tilex, tiley))) + else if ((floorItem = floorItemManager->findByCoordinates(tilex, + tiley))) { mPopupMenu->showPopup(event.getX(), event.getY(), floorItem); return; @@ -282,7 +283,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) { Being *being; FloorItem *item; - + // Interact with some being // if ((being = beingManager->findBeing(tilex, tiley))) if ((being = beingManager->findBeingByPixel(x, y))) @@ -330,7 +331,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) { // Find the being nearest to the clicked position Being *target = beingManager->findBeingByPixel(x, y); - + if (target) { player_node->setTarget(target); |