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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-09 22:30:00 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-09 22:31:11 +0100 |
commit | 07f7d52f661a74e6d0c780ca53e724651e3dcc48 (patch) | |
tree | b55b8c0d04a1544ace42f00642adfde4ad045d94 /src/gui/viewport.cpp | |
parent | 6c29cfa167820635ea602b5cc31dcfeb7b04478c (diff) | |
download | mana-client-07f7d52f661a74e6d0c780ca53e724651e3dcc48.tar.gz mana-client-07f7d52f661a74e6d0c780ca53e724651e3dcc48.tar.bz2 mana-client-07f7d52f661a74e6d0c780ca53e724651e3dcc48.tar.xz mana-client-07f7d52f661a74e6d0c780ca53e724651e3dcc48.zip |
Mostly whitespace fixes
Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 326a7189..fe058c0a 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -176,7 +176,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) // Find a path from the player to the mouse, and draw it. This is for debug // purposes. - if (mShowDebugPath) + if (mShowDebugPath) { // Get the current mouse position int mouseX, mouseY; @@ -275,7 +275,8 @@ void Viewport::mousePressed(gcn::MouseEvent &event) mPopupMenu->showPopup(event.getX(), event.getY(), being); return; } - else if((floorItem = floorItemManager->findByCoordinates(tilex, tiley))) + else if ((floorItem = floorItemManager->findByCoordinates(tilex, + tiley))) { mPopupMenu->showPopup(event.getX(), event.getY(), floorItem); return; @@ -294,7 +295,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) { Being *being; FloorItem *item; - + // Interact with some being // if ((being = beingManager->findBeing(tilex, tiley))) if ((being = beingManager->findBeingByPixel(x, y))) @@ -342,7 +343,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) { // Find the being nearest to the clicked position Being *target = beingManager->findBeingByPixel(x, y); - + if (target) { player_node->setTarget(target); |