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author | Stefan Dombrowski <stefan@uni-bonn.de> | 2010-10-06 16:06:49 +0200 |
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committer | Stefan Dombrowski <stefan@uni-bonn.de> | 2010-10-06 16:06:49 +0200 |
commit | 94218cc8e93ed7087c4036312fb469d0070802e3 (patch) | |
tree | 4d6fdafd0dfa97544549db7b761ae50ac819d603 /src/gui/viewport.cpp | |
parent | f75c8fac584e1647745c0b5bf1fe8e50fc3209d5 (diff) | |
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Fixing movement with the mouse
When a player clicked on a tile in order to
go to it, then he went to the wrong tile.
Trivial fix.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index ce506ba1..0b7cc0f8 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -471,10 +471,8 @@ void Viewport::mouseDragged(gcn::MouseEvent &event) if (mLocalWalkTime != player_node->getWalkTime()) { mLocalWalkTime = player_node->getWalkTime(); - int destX = (event.getX() + mPixelViewX + 16) / - mMap->getTileWidth(); - int destY = (event.getY() + mPixelViewY + 16) / - mMap->getTileHeight(); + int destX = (event.getX() + mPixelViewX) / mMap->getTileWidth(); + int destY = (event.getY() + mPixelViewY) / mMap->getTileHeight(); player_node->setDestination(destX, destY); } } |