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authorJared Adams <jaxad0127@gmail.com>2010-08-02 23:54:57 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-03 16:42:17 -0600
commit7773f04b4beb1a24214fe1a367b645a689d2c852 (patch)
tree6711fc8402944eddaf78d46101f0d07687bb7356 /src/gui/theme.h
parent94f91a5fd9f3f609e93224fe71d2a3bcce1c0866 (diff)
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Move Theme and UserPalette to the resources folder
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/theme.h')
-rw-r--r--src/gui/theme.h250
1 files changed, 0 insertions, 250 deletions
diff --git a/src/gui/theme.h b/src/gui/theme.h
deleted file mode 100644
index 6798bed5..00000000
--- a/src/gui/theme.h
+++ /dev/null
@@ -1,250 +0,0 @@
-/*
- * Gui Skinning
- * Copyright (C) 2008 The Legend of Mazzeroth Development Team
- * Copyright (C) 2009 Aethyra Development Team
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef SKIN_H
-#define SKIN_H
-
-#include "configlistener.h"
-#include "graphics.h"
-
-#include "gui/palette.h"
-
-#include <map>
-#include <string>
-
-class DyePalette;
-class Image;
-class ImageSet;
-class ProgressBar;
-
-class Skin
-{
- public:
- Skin(ImageRect skin, Image *close, Image *stickyUp, Image *stickyDown,
- const std::string &filePath,
- const std::string &name = "");
-
- ~Skin();
-
- /**
- * Returns the skin's name. Useful for giving a human friendly skin
- * name if a dialog for skin selection for a specific window type is
- * done.
- */
- const std::string &getName() const { return mName; }
-
- /**
- * Returns the skin's xml file path.
- */
- const std::string &getFilePath() const { return mFilePath; }
-
- /**
- * Returns the background skin.
- */
- const ImageRect &getBorder() const { return mBorder; }
-
- /**
- * Returns the image used by a close button for this skin.
- */
- Image *getCloseImage() const { return mCloseImage; }
-
- /**
- * Returns the image used by a sticky button for this skin.
- */
- Image *getStickyImage(bool state) const
- { return state ? mStickyImageDown : mStickyImageUp; }
-
- /**
- * Returns the minimum width which can be used with this skin.
- */
- int getMinWidth() const;
-
- /**
- * Returns the minimum height which can be used with this skin.
- */
- int getMinHeight() const;
-
- /**
- * Updates the alpha value of the skin
- */
- void updateAlpha(float minimumOpacityAllowed = 0.0f);
-
- int instances;
-
- private:
- std::string mFilePath; /**< File name path for the skin */
- std::string mName; /**< Name of the skin to use */
- ImageRect mBorder; /**< The window border and background */
- Image *mCloseImage; /**< Close Button Image */
- Image *mStickyImageUp; /**< Sticky Button Image */
- Image *mStickyImageDown; /**< Sticky Button Image */
-};
-
-class Theme : public Palette, public ConfigListener
-{
- public:
- static Theme *instance();
- static void deleteInstance();
-
- static void prepareThemePath();
- static std::string getThemePath() { return mThemePath; }
-
- /**
- * Returns the patch to the given gui resource relative to the theme
- * or, if it isn't in the theme, relative to 'graphics/gui'.
- */
- static std::string resolveThemePath(const std::string &path);
-
- static Image *getImageFromTheme(const std::string &path);
- static ImageSet *getImageSetFromTheme(const std::string &path,
- int w, int h);
-
- enum ThemePalette {
- TEXT,
- SHADOW,
- OUTLINE,
- PROGRESS_BAR,
- BUTTON,
- BUTTON_DISABLED,
- TAB,
- BACKGROUND,
- HIGHLIGHT,
- TAB_FLASH,
- SHOP_WARNING,
- ITEM_EQUIPPED,
- CHAT,
- GM,
- PLAYER,
- WHISPER,
- IS,
- PARTY,
- GUILD,
- SERVER,
- LOGGER,
- HYPERLINK,
- UNKNOWN_ITEM,
- GENERIC,
- HEAD,
- USABLE,
- TORSO,
- ONEHAND,
- LEGS,
- FEET,
- TWOHAND,
- SHIELD,
- RING,
- NECKLACE,
- ARMS,
- AMMO,
- SERVER_VERSION_NOT_SUPPORTED,
- THEME_COLORS_END
- };
-
- enum ProgressPalette {
- PROG_DEFAULT,
- PROG_HP,
- PROG_MP,
- PROG_NO_MP,
- PROG_EXP,
- PROG_INVY_SLOTS,
- PROG_WEIGHT,
- PROG_JOB,
- THEME_PROG_END
- };
-
- /**
- * Gets the color associated with the type. Sets the alpha channel
- * before returning.
- *
- * @param type the color type requested
- * @param alpha alpha channel to use
- *
- * @return the requested color
- */
- inline static const gcn::Color &getThemeColor(int type, int alpha = 255)
- {
- return mInstance->getColor(type, alpha);
- }
-
- const static gcn::Color &getThemeColor(char c, bool &valid)
- {
- return mInstance->getColor(c, valid);
- }
-
- static gcn::Color getProgressColor(int type, float progress);
-
- /**
- * Loads a skin.
- */
- Skin *load(const std::string &filename,
- const std::string &defaultPath = getThemePath());
-
- /**
- * Updates the alpha values of all of the skins.
- */
- void updateAlpha();
-
- /**
- * Get the minimum opacity allowed to skins.
- */
- float getMinimumOpacity()
- { return mMinimumOpacity; }
-
- /**
- * Set the minimum opacity allowed to skins.
- * Set a negative value to free the minimum allowed.
- */
- void setMinimumOpacity(float minimumOpacity);
-
- void optionChanged(const std::string &);
-
- private:
- Theme();
- ~Theme();
-
- Skin *readSkin(const std::string &filename);
-
- // Map containing all window skins
- typedef std::map<std::string, Skin*> Skins;
- typedef Skins::iterator SkinIterator;
-
- Skins mSkins;
-
- static std::string mThemePath;
- static Theme *mInstance;
-
- static bool tryThemePath(std::string themePath);
-
- void loadColors(std::string file = "");
-
- /**
- * Tells if the current skins opacity
- * should not get less than the given value
- */
- float mMinimumOpacity;
-
- typedef std::vector<DyePalette*> ProgressColors;
- ProgressColors mProgressColors;
-};
-
-#endif