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authorYohann Ferreira <bertram@cegetel.net>2005-09-17 00:10:50 +0000
committerYohann Ferreira <bertram@cegetel.net>2005-09-17 00:10:50 +0000
commite454dcd9bc48c884215bb8144f43a10960b5f713 (patch)
tree95b62bff7a51d2325ce0bf9dfc93bc481a19738f /src/gui/status.cpp
parent17cab02d4f5e2137ab77bac40884982c6d3651ea (diff)
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Now the values shown by derived stats in status win are got from the server. Still, when Equipping/unequipping, you have to warp to get these values updated. Does somebody has an idea how to request an update of these values when equipping/unequipping ?
Diffstat (limited to 'src/gui/status.cpp')
-rw-r--r--src/gui/status.cpp31
1 files changed, 16 insertions, 15 deletions
diff --git a/src/gui/status.cpp b/src/gui/status.cpp
index 152e3ff3..9bdb95a6 100644
--- a/src/gui/status.cpp
+++ b/src/gui/status.cpp
@@ -249,7 +249,7 @@ void StatusWindow::update()
// Status Part
// -----------
updateText.str("");
- updateText << "Level: " << player_info->lv;
+ updateText << "Level: " << player_info->lvl;
lvlLabel->setCaption(updateText.str());
lvlLabel->adjustSize();
@@ -259,17 +259,17 @@ void StatusWindow::update()
gpLabel->adjustSize();
updateText.str("");
- updateText << "Job: " << player_info->job_lv;
+ updateText << "Job: " << player_info->jobLvl;
jobXpLabel->setCaption(updateText.str());
jobXpLabel->adjustSize();
updateText.str("");
- updateText << player_info->hp << "/" << player_info->max_hp;
+ updateText << player_info->hp << "/" << player_info->maxHp;
hpValueLabel->setCaption(updateText.str());
hpValueLabel->adjustSize();
updateText.str("");
- updateText << player_info->sp << "/" << player_info->max_sp;
+ updateText << player_info->mp << "/" << player_info->maxMp;
mpValueLabel->setCaption(updateText.str());
mpValueLabel->adjustSize();
@@ -279,18 +279,18 @@ void StatusWindow::update()
xpValueLabel->adjustSize();
updateText.str("");
- updateText << (int)player_info->job_xp << "/" << (int)player_info->jobXpForNextLevel;
+ updateText << (int)player_info->jobXp << "/" << (int)player_info->jobXpForNextLevel;
jobValueLabel->setCaption(updateText.str());
jobValueLabel->adjustSize();
// HP Bar coloration
- if (player_info->hp < int(player_info->max_hp / 3))
+ if (player_info->hp < int(player_info->maxHp / 3))
{
hpBar->setColor(223, 32, 32); // Red
}
else
{
- if (player_info->hp < int((player_info->max_hp / 3) * 2))
+ if (player_info->hp < int((player_info->maxHp / 3) * 2))
{
hpBar->setColor(230, 171, 34); // Orange
}
@@ -300,12 +300,13 @@ void StatusWindow::update()
}
}
- hpBar->setProgress((float)player_info->hp / (float)player_info->max_hp);
+ hpBar->setProgress((float)player_info->hp / (float)player_info->maxHp);
+ // mpBar->setProgress((float)player_info->mp / (float)player_info->maxMp);
xpBar->setProgress(
(float)player_info->xp / (float)player_info->xpForNextLevel);
jobXpBar->setProgress(
- (float)player_info->job_xp / (float)player_info->jobXpForNextLevel);
+ (float)player_info->jobXp / (float)player_info->jobXpForNextLevel);
// Stats Part
// ----------
@@ -362,37 +363,37 @@ void StatusWindow::update()
// Attack TODO: Count equipped Weapons and items attack bonuses
updateText.str("");
- updateText << (10 + (int)player_info->STR);
+ updateText << int(player_info->ATK + player_info->ATKBonus);
statsAttackPoints->setCaption(updateText.str());
statsAttackPoints->adjustSize();
// Defense TODO: Count equipped Armors and items defense bonuses
updateText.str("");
- updateText << (int)player_info->VIT;
+ updateText << int(player_info->DEF + player_info->DEFBonus);
statsDefensePoints->setCaption(updateText.str());
statsDefensePoints->adjustSize();
// Magic Attack TODO: Count equipped items M.Attack bonuses
updateText.str("");
- updateText << (10 + (int)player_info->INT);
+ updateText << int(player_info->MATK + player_info->MATKBonus);
statsMagicAttackPoints->setCaption(updateText.str());
statsMagicAttackPoints->adjustSize();
// Magic Defense TODO: Count equipped items M.Defense bonuses
updateText.str("");
- updateText << (int)player_info->AGI;
+ updateText << int(player_info->MDEF + player_info->MDEFBonus);
statsMagicDefensePoints->setCaption(updateText.str());
statsMagicDefensePoints->adjustSize();
// Accuracy %
updateText.str("");
- updateText << (50 + (int)player_info->DEX + (int)player_info->AGI);
+ updateText << (int)player_info->HIT;
statsAccuracyPoints->setCaption(updateText.str());
statsAccuracyPoints->adjustSize();
// Evasion %
updateText.str("");
- updateText << (((int)player_info->DEX / 2) + (int)player_info->AGI);
+ updateText << (int)player_info->FLEE;
statsEvadePoints->setCaption(updateText.str());
statsEvadePoints->adjustSize();