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author | Aaron Marks <nymacro@gmail.com> | 2005-01-04 04:46:02 +0000 |
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committer | Aaron Marks <nymacro@gmail.com> | 2005-01-04 04:46:02 +0000 |
commit | 52b6be101b78990d5b4523dd5c6523dc5c7c6709 (patch) | |
tree | 0990d5d596a0910d037bcab6853ecf9b073939ff /src/gui/skill.h | |
parent | 2be6f298a1c39dff04070588f75a3bed0c495b8b (diff) | |
download | mana-client-52b6be101b78990d5b4523dd5c6523dc5c7c6709.tar.gz mana-client-52b6be101b78990d5b4523dd5c6523dc5c7c6709.tar.bz2 mana-client-52b6be101b78990d5b4523dd5c6523dc5c7c6709.tar.xz mana-client-52b6be101b78990d5b4523dd5c6523dc5c7c6709.zip |
Converted Skills dialog from old gui to Guichan. Files modified: graphics.cpp, graphics.h, game.cpp, main.cpp, skills.h, skills.cpp. Other files are unmodified (timestamp error)
Diffstat (limited to 'src/gui/skill.h')
-rw-r--r-- | src/gui/skill.h | 49 |
1 files changed, 34 insertions, 15 deletions
diff --git a/src/gui/skill.h b/src/gui/skill.h index 33e94a18..21f76212 100644 --- a/src/gui/skill.h +++ b/src/gui/skill.h @@ -21,30 +21,49 @@ * $Id$ */ -#ifdef WIN32 - #pragma warning (disable:4312) -#endif - #ifndef _SKILL_H #define _SKILL_H #include <allegro.h> +#include "button.h" #include "../main.h" -//DIALOG skill_dialog[]; +struct SKILL { + short id; //index into "skill_db" array + short lv, sp; +}; -extern int n_skills; +class SkillListModel : public gcn::ListModel +{ + std::vector<SKILL*> skillList; + public: + SkillListModel(); + ~SkillListModel(); -struct SKILL { - short id, lv, sp; - SKILL *next; + int getNumberOfElements(); + std::string getElementAt(int); + + bool hasSkill(int id); + void addSkill(int id, int lv, int sp); + void setSkill(int id, int lv, int sp); }; +class SkillDialog : public Window, public gcn::ActionListener +{ + gcn::ListBox *skillListBox; + SkillListModel *skills; + gcn::Label *pointsLabel; + + Button *incButton; + Button *closeButton; + public: + SkillDialog(gcn::Container *); + ~SkillDialog(); + + void action(const std::string&); + SkillListModel* getModel() { return skills; } + + void setPoints(int i); +}; -void update_skill_dialog(); -void add_skill(short id, short lv, short sp); -char *skill_list(int index, int *list_size); -int get_skill_id(int index); -SKILL *is_skill(int id); -void increaseStatus(void *dp3, int d1); #endif |