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author | Fate <fate.tmw@googlemail.com> | 2008-11-01 22:39:26 +0000 |
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committer | Fate <fate.tmw@googlemail.com> | 2008-11-01 22:39:26 +0000 |
commit | 4cfdb3620ccbd0de6bd53c5f22e7b6d3801627bf (patch) | |
tree | 20471d3a652d35a193b6c9873b45eded59bd3e63 /src/gui/skill.cpp | |
parent | 885a9c145464a2b376edfd1c9677b84f6d4a8ce5 (diff) | |
download | mana-client-4cfdb3620ccbd0de6bd53c5f22e7b6d3801627bf.tar.gz mana-client-4cfdb3620ccbd0de6bd53c5f22e7b6d3801627bf.tar.bz2 mana-client-4cfdb3620ccbd0de6bd53c5f22e7b6d3801627bf.tar.xz mana-client-4cfdb3620ccbd0de6bd53c5f22e7b6d3801627bf.zip |
* Updated GUI table and model to better handle NULL widgets during initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
Diffstat (limited to 'src/gui/skill.cpp')
-rw-r--r-- | src/gui/skill.cpp | 174 |
1 files changed, 128 insertions, 46 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp index 3ab40c9a..c753ee1a 100644 --- a/src/gui/skill.cpp +++ b/src/gui/skill.cpp @@ -35,48 +35,103 @@ #include "../localplayer.h" #include "../utils/dtor.h" +#include "utils/xml.h" +#include "log.h" -const char *skill_db[] = { - // 0-99 - "", "Basic", "Sword", "Two hand", "HP regeneration", "Bash", "Provoke", "Magnum", "Endure", "MP regeneration", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "MAX weight", "Discount", "Overcharge", "", - "Identify", "", "", "", "", "", "", "", "Double", "Miss", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - // 100-199 - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "First aid", "Play as dead", "Moving recovery", "Fatal blow", "Auto berserk", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", +#define SKILLS_FILE "skills.xml" + +struct SkillInfo { + std::string name; + bool modifiable; +}; + +std::vector<SkillInfo> skill_db; + +static void initSkillinfo(void); + +class SkillGuiTableModel : public StaticTableModel +{ +public: + SkillGuiTableModel(SkillDialog *dialog) : + StaticTableModel(0, 3) + { + mEntriesNr = 0; + mDialog = dialog; + update(); + } + + virtual int + getRows(void) { return mEntriesNr; } + + virtual int + getColumnWidth(int index) + { + switch (index) { + case 0: return 160; + default: return 35; + } + } + + virtual int + getRowHeight(void) + { + return 12; + } + + virtual void + update(void) + { + mEntriesNr = mDialog->getSkills().size(); + resize(); + + for (int i = 0; i < mEntriesNr; i++) { + SKILL *skill = mDialog->getSkills()[i]; + SkillInfo *info = &skill_db[skill->id]; + char tmp[128]; + + sprintf(tmp, "%c%s", info->modifiable? ' ' : '*', info->name.c_str()); + gcn::Label *name_label = new gcn::Label(std::string(tmp)); + + sprintf(tmp, "Lv:%i", skill->lv); + gcn::Label *lv_label = new gcn::Label(std::string(tmp)); + + sprintf(tmp, "Sp:%i", skill->sp); + gcn::Label *sp_label = new gcn::Label(std::string(tmp)); + + set(i, 0, name_label); + set(i, 1, lv_label); + set(i, 2, sp_label); + } + } + + +private: + SkillDialog *mDialog; + int mEntriesNr; }; SkillDialog::SkillDialog(): Window("Skills") { + initSkillinfo(); + mTableModel = new SkillGuiTableModel(this); + mTable.setModel(mTableModel); + mTable.setLinewiseSelection(true); + setWindowName("Skills"); setCloseButton(true); setDefaultSize(windowContainer->getWidth() - 255, 25, 240, 240); - mSkillListBox = new ListBox(this); - ScrollArea *skillScrollArea = new ScrollArea(mSkillListBox); +// mSkillListBox = new ListBox(this); + ScrollArea *skillScrollArea = new ScrollArea(&mTable); mPointsLabel = new gcn::Label("Skill Points:"); mIncButton = new Button("Up", "inc", this); mUseButton = new Button("Use", "use", this); mUseButton->setEnabled(false); - mSkillListBox->setActionEventId("skill"); +// mSkillListBox->setActionEventId("skill"); + mTable.setActionEventId("skill"); skillScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); skillScrollArea->setDimension(gcn::Rectangle(5, 5, 230, 180)); @@ -90,7 +145,8 @@ SkillDialog::SkillDialog(): add(mIncButton); add(mUseButton); - mSkillListBox->addActionListener(this); +// mSkillListBox->addActionListener(this); + mTable.addActionListener(this); setLocationRelativeTo(getParent()); loadWindowState(); @@ -98,7 +154,6 @@ SkillDialog::SkillDialog(): SkillDialog::~SkillDialog() { - cleanList(); } void SkillDialog::action(const gcn::ActionEvent &event) @@ -106,7 +161,7 @@ void SkillDialog::action(const gcn::ActionEvent &event) if (event.getId() == "inc") { // Increment skill - int selectedSkill = mSkillListBox->getSelected(); + int selectedSkill = mTable.getSelectedRow();//mSkillListBox->getSelected(); if (selectedSkill >= 0) { player_node->raiseSkill(mSkillList[selectedSkill]->id); @@ -115,7 +170,7 @@ void SkillDialog::action(const gcn::ActionEvent &event) else if (event.getId() == "skill") { mIncButton->setEnabled( - mSkillListBox->getSelected() > -1 && + mTable.getSelectedRow() > -1 && player_node->mSkillPoint > 0); } else if (event.getId() == "close") @@ -132,8 +187,13 @@ void SkillDialog::update() mPointsLabel->setCaption(tmp); } - mIncButton->setEnabled(mSkillListBox->getSelected() > -1 && - player_node->mSkillPoint > 0); + int selectedSkill = mTable.getSelectedRow(); + + mIncButton->setEnabled(selectedSkill > -1 + && skill_db[mSkillList[selectedSkill]->id].modifiable + && player_node->mSkillPoint > 0); + + mTableModel->update(); } int SkillDialog::getNumberOfElements() @@ -141,20 +201,6 @@ int SkillDialog::getNumberOfElements() return mSkillList.size(); } -std::string SkillDialog::getElementAt(int i) -{ - if (i >= 0 && i < (int)mSkillList.size()) - { - char tmp[128]; - sprintf(tmp, "%s Lv: %i Sp: %i", - skill_db[mSkillList[i]->id], - mSkillList[i]->lv, - mSkillList[i]->sp); - return tmp; - } - return ""; -} - bool SkillDialog::hasSkill(int id) { for (unsigned int i = 0; i < mSkillList.size(); i++) { @@ -189,3 +235,39 @@ void SkillDialog::cleanList() for_each(mSkillList.begin(), mSkillList.end(), make_dtor(mSkillList)); mSkillList.clear(); } + +static void +initSkillinfo(void) +{ + SkillInfo emptySkillInfo = { "", false }; + + XML::Document doc(SKILLS_FILE); + xmlNodePtr root = doc.rootNode(); + + if (!root || !xmlStrEqual(root->name, BAD_CAST "skills")) + { + logger->log("Error loading skills file: " + SKILLS_FILE); + skill_db.resize(2, emptySkillInfo); + skill_db[1].name = "Basic"; + skill_db[1].modifiable = true; + return; + } + + for_each_xml_child_node(node, root) + { + if (xmlStrEqual(node->name, BAD_CAST "skill")) + { + int index = atoi(XML::getProperty(node, "id", "-1").c_str()); + std::string name = XML::getProperty(node, "name", ""); + bool modifiable = !atoi(XML::getProperty(node, "fixed", "0").c_str()); + + if (index >= 0) { + skill_db.resize(index + 1, emptySkillInfo); + skill_db[index].name = name; + skill_db[index].modifiable = modifiable; + } + } + } +} + |