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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-01-28 07:57:49 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-01-28 07:57:49 +0000 |
commit | 5ff0cd265460ef3fcc30f663094dc2c99b9926e9 (patch) | |
tree | 91db46420bfaa21694bd69df2e46f854ac14910f /src/gui/skill.cpp | |
parent | 0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0 (diff) | |
download | mana-client-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.tar.gz mana-client-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.tar.bz2 mana-client-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.tar.xz mana-client-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.zip |
Added weapon skill system and leveling system.
Diffstat (limited to 'src/gui/skill.cpp')
-rw-r--r-- | src/gui/skill.cpp | 125 |
1 files changed, 39 insertions, 86 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp index c553863f..8c47c4ad 100644 --- a/src/gui/skill.cpp +++ b/src/gui/skill.cpp @@ -24,6 +24,7 @@ #include <algorithm> #include <guichan/widgets/label.hpp> +#include <guichan/widgets/container.hpp> #include "skill.h" @@ -35,32 +36,8 @@ #include "../localplayer.h" #include "../utils/dtor.h" - -const char *skill_db[] = { - // 0-99 - "", "Basic", "Sword", "Two hand", "HP regeneration", "Bash", "Provoke", "Magnum", "Endure", "MP regeneration", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "MAX weight", "Discount", "Overcharge", "", - "Identify", "", "", "", "", "", "", "", "Double", "Miss", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - // 100-199 - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "First aid", "Play as dead", "Moving recovery", "Fatal blow", "Auto berserk", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", - "", "", "", "", "", "", "", "", "", "", -}; - +#include "../utils/toString.h" +#include "../utils/gettext.h" SkillDialog::SkillDialog(): Window("Skills") @@ -68,25 +45,32 @@ SkillDialog::SkillDialog(): setCloseButton(true); setDefaultSize(windowContainer->getWidth() - 255, 25, 240, 240); - mSkillListBox = new ListBox(this); - ScrollArea *skillScrollArea = new ScrollArea(mSkillListBox); - - mSkillListBox->setActionEventId("skill"); - - skillScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - skillScrollArea->setDimension(gcn::Rectangle(5, 5, 230, 180)); + mSkillNameLabels.resize(CHAR_SKILL_NB); + mSkillLevelLabels.resize(CHAR_SKILL_NB); + mSkillExpLabels.resize(CHAR_SKILL_NB); - add(skillScrollArea); + for (int a=0; a < CHAR_SKILL_NB; a++) + { + mSkillNameLabels.at(a) = new gcn::Label(""); + mSkillNameLabels.at(a)->setPosition(1, a*10); + add(mSkillNameLabels.at(a)); + mSkillLevelLabels.at(a) = new gcn::Label(""); + mSkillLevelLabels.at(a)->setPosition(75, a*10); + add(mSkillLevelLabels.at(a)); + mSkillExpLabels.at(a) = new gcn::Label(""); + mSkillExpLabels.at(a)->setPosition(150, a*10); + add(mSkillExpLabels.at(a)); + } - mSkillListBox->addActionListener(this); + update(); setLocationRelativeTo(getParent()); - loadWindowState("Skills"); + loadWindowState(_("Skills")); } SkillDialog::~SkillDialog() { - cleanList(); + } void SkillDialog::action(const gcn::ActionEvent &event) @@ -100,60 +84,29 @@ void SkillDialog::action(const gcn::ActionEvent &event) } } -void SkillDialog::update() +void SkillDialog::draw(gcn::Graphics *g) { -} + update(); -int SkillDialog::getNumberOfElements() -{ - return mSkillList.size(); + Window::draw(g); } -std::string SkillDialog::getElementAt(int i) +void SkillDialog::update() { - if (i >= 0 && i < (int)mSkillList.size()) + for (int a = 0; a < CHAR_SKILL_NB; a++) { - char tmp[128]; - sprintf(tmp, "%s Lv: %i Sp: %i", - skill_db[mSkillList[i]->id], - mSkillList[i]->lv, - mSkillList[i]->sp); - return tmp; + int baseLevel = player_node->getAttributeBase(a + CHAR_SKILL_BEGIN); + int effLevel = player_node->getAttributeEffective(a + CHAR_SKILL_BEGIN); + std::string skillLevel("Lvl:" + toString(effLevel) + " / " + toString(baseLevel)); + + std::pair<int, int> exp = player_node->getExperience(a); + std::string sExp (toString(exp.first) + " / " + toString(exp.second)); + + mSkillNameLabels.at(a)->setCaption("Skill" + toString(a)); + mSkillNameLabels.at(a)->adjustSize(); + mSkillLevelLabels.at(a)->setCaption(skillLevel); + mSkillLevelLabels.at(a)->adjustSize(); + mSkillExpLabels.at(a)->setCaption(sExp); + mSkillExpLabels.at(a)->adjustSize(); } - return ""; -} - -bool SkillDialog::hasSkill(int id) -{ - for (unsigned int i = 0; i < mSkillList.size(); i++) { - if (mSkillList[i]->id == id) { - return true; - } - } - return false; -} - -void SkillDialog::addSkill(int id, int lvl, int mp) -{ - SKILL *tmp = new SKILL(); - tmp->id = id; - tmp->lv = lvl; - tmp->sp = mp; - mSkillList.push_back(tmp); -} - -void SkillDialog::setSkill(int id, int lvl, int mp) -{ - for (unsigned int i = 0; i < mSkillList.size(); i++) { - if (mSkillList[i]->id == id) { - mSkillList[i]->lv = lvl; - mSkillList[i]->sp = mp; - } - } -} - -void SkillDialog::cleanList() -{ - for_each(mSkillList.begin(), mSkillList.end(), make_dtor(mSkillList)); - mSkillList.clear(); } |