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authorFate <fate.tmw@googlemail.com>2008-11-01 22:39:26 +0000
committerFate <fate.tmw@googlemail.com>2008-11-01 22:39:26 +0000
commit4cfdb3620ccbd0de6bd53c5f22e7b6d3801627bf (patch)
tree20471d3a652d35a193b6c9873b45eded59bd3e63 /src/gui/skill.cpp
parent885a9c145464a2b376edfd1c9677b84f6d4a8ce5 (diff)
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* Updated GUI table and model to better handle NULL widgets during initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway. * Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing. * Use `skills.xml' file from client data to determine skill names * Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
Diffstat (limited to 'src/gui/skill.cpp')
-rw-r--r--src/gui/skill.cpp174
1 files changed, 128 insertions, 46 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index 3ab40c9a..c753ee1a 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -35,48 +35,103 @@
#include "../localplayer.h"
#include "../utils/dtor.h"
+#include "utils/xml.h"
+#include "log.h"
-const char *skill_db[] = {
- // 0-99
- "", "Basic", "Sword", "Two hand", "HP regeneration", "Bash", "Provoke", "Magnum", "Endure", "MP regeneration",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "MAX weight", "Discount", "Overcharge", "",
- "Identify", "", "", "", "", "", "", "", "Double", "Miss",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- // 100-199
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "First aid", "Play as dead", "Moving recovery", "Fatal blow", "Auto berserk", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
+#define SKILLS_FILE "skills.xml"
+
+struct SkillInfo {
+ std::string name;
+ bool modifiable;
+};
+
+std::vector<SkillInfo> skill_db;
+
+static void initSkillinfo(void);
+
+class SkillGuiTableModel : public StaticTableModel
+{
+public:
+ SkillGuiTableModel(SkillDialog *dialog) :
+ StaticTableModel(0, 3)
+ {
+ mEntriesNr = 0;
+ mDialog = dialog;
+ update();
+ }
+
+ virtual int
+ getRows(void) { return mEntriesNr; }
+
+ virtual int
+ getColumnWidth(int index)
+ {
+ switch (index) {
+ case 0: return 160;
+ default: return 35;
+ }
+ }
+
+ virtual int
+ getRowHeight(void)
+ {
+ return 12;
+ }
+
+ virtual void
+ update(void)
+ {
+ mEntriesNr = mDialog->getSkills().size();
+ resize();
+
+ for (int i = 0; i < mEntriesNr; i++) {
+ SKILL *skill = mDialog->getSkills()[i];
+ SkillInfo *info = &skill_db[skill->id];
+ char tmp[128];
+
+ sprintf(tmp, "%c%s", info->modifiable? ' ' : '*', info->name.c_str());
+ gcn::Label *name_label = new gcn::Label(std::string(tmp));
+
+ sprintf(tmp, "Lv:%i", skill->lv);
+ gcn::Label *lv_label = new gcn::Label(std::string(tmp));
+
+ sprintf(tmp, "Sp:%i", skill->sp);
+ gcn::Label *sp_label = new gcn::Label(std::string(tmp));
+
+ set(i, 0, name_label);
+ set(i, 1, lv_label);
+ set(i, 2, sp_label);
+ }
+ }
+
+
+private:
+ SkillDialog *mDialog;
+ int mEntriesNr;
};
SkillDialog::SkillDialog():
Window("Skills")
{
+ initSkillinfo();
+ mTableModel = new SkillGuiTableModel(this);
+ mTable.setModel(mTableModel);
+ mTable.setLinewiseSelection(true);
+
setWindowName("Skills");
setCloseButton(true);
setDefaultSize(windowContainer->getWidth() - 255, 25, 240, 240);
- mSkillListBox = new ListBox(this);
- ScrollArea *skillScrollArea = new ScrollArea(mSkillListBox);
+// mSkillListBox = new ListBox(this);
+ ScrollArea *skillScrollArea = new ScrollArea(&mTable);
mPointsLabel = new gcn::Label("Skill Points:");
mIncButton = new Button("Up", "inc", this);
mUseButton = new Button("Use", "use", this);
mUseButton->setEnabled(false);
- mSkillListBox->setActionEventId("skill");
+// mSkillListBox->setActionEventId("skill");
+ mTable.setActionEventId("skill");
skillScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
skillScrollArea->setDimension(gcn::Rectangle(5, 5, 230, 180));
@@ -90,7 +145,8 @@ SkillDialog::SkillDialog():
add(mIncButton);
add(mUseButton);
- mSkillListBox->addActionListener(this);
+// mSkillListBox->addActionListener(this);
+ mTable.addActionListener(this);
setLocationRelativeTo(getParent());
loadWindowState();
@@ -98,7 +154,6 @@ SkillDialog::SkillDialog():
SkillDialog::~SkillDialog()
{
- cleanList();
}
void SkillDialog::action(const gcn::ActionEvent &event)
@@ -106,7 +161,7 @@ void SkillDialog::action(const gcn::ActionEvent &event)
if (event.getId() == "inc")
{
// Increment skill
- int selectedSkill = mSkillListBox->getSelected();
+ int selectedSkill = mTable.getSelectedRow();//mSkillListBox->getSelected();
if (selectedSkill >= 0)
{
player_node->raiseSkill(mSkillList[selectedSkill]->id);
@@ -115,7 +170,7 @@ void SkillDialog::action(const gcn::ActionEvent &event)
else if (event.getId() == "skill")
{
mIncButton->setEnabled(
- mSkillListBox->getSelected() > -1 &&
+ mTable.getSelectedRow() > -1 &&
player_node->mSkillPoint > 0);
}
else if (event.getId() == "close")
@@ -132,8 +187,13 @@ void SkillDialog::update()
mPointsLabel->setCaption(tmp);
}
- mIncButton->setEnabled(mSkillListBox->getSelected() > -1 &&
- player_node->mSkillPoint > 0);
+ int selectedSkill = mTable.getSelectedRow();
+
+ mIncButton->setEnabled(selectedSkill > -1
+ && skill_db[mSkillList[selectedSkill]->id].modifiable
+ && player_node->mSkillPoint > 0);
+
+ mTableModel->update();
}
int SkillDialog::getNumberOfElements()
@@ -141,20 +201,6 @@ int SkillDialog::getNumberOfElements()
return mSkillList.size();
}
-std::string SkillDialog::getElementAt(int i)
-{
- if (i >= 0 && i < (int)mSkillList.size())
- {
- char tmp[128];
- sprintf(tmp, "%s Lv: %i Sp: %i",
- skill_db[mSkillList[i]->id],
- mSkillList[i]->lv,
- mSkillList[i]->sp);
- return tmp;
- }
- return "";
-}
-
bool SkillDialog::hasSkill(int id)
{
for (unsigned int i = 0; i < mSkillList.size(); i++) {
@@ -189,3 +235,39 @@ void SkillDialog::cleanList()
for_each(mSkillList.begin(), mSkillList.end(), make_dtor(mSkillList));
mSkillList.clear();
}
+
+static void
+initSkillinfo(void)
+{
+ SkillInfo emptySkillInfo = { "", false };
+
+ XML::Document doc(SKILLS_FILE);
+ xmlNodePtr root = doc.rootNode();
+
+ if (!root || !xmlStrEqual(root->name, BAD_CAST "skills"))
+ {
+ logger->log("Error loading skills file: "
+ SKILLS_FILE);
+ skill_db.resize(2, emptySkillInfo);
+ skill_db[1].name = "Basic";
+ skill_db[1].modifiable = true;
+ return;
+ }
+
+ for_each_xml_child_node(node, root)
+ {
+ if (xmlStrEqual(node->name, BAD_CAST "skill"))
+ {
+ int index = atoi(XML::getProperty(node, "id", "-1").c_str());
+ std::string name = XML::getProperty(node, "name", "");
+ bool modifiable = !atoi(XML::getProperty(node, "fixed", "0").c_str());
+
+ if (index >= 0) {
+ skill_db.resize(index + 1, emptySkillInfo);
+ skill_db[index].name = name;
+ skill_db[index].modifiable = modifiable;
+ }
+ }
+ }
+}
+