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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-09-19 12:28:42 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-09-19 12:28:42 +0000
commit2c4d4ecc19fc8308b2772e4ffe6570ca362264d1 (patch)
treea4b6d78a89bfd12b3667129bd0bae63a805682cd /src/gui/skill.cpp
parentcf0f74488b0f2057bc535774dc6a2c871311932f (diff)
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Got rid of writeSet() calls.
Diffstat (limited to 'src/gui/skill.cpp')
-rw-r--r--src/gui/skill.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index 0059ec25..58eea2e7 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -32,7 +32,6 @@
#include "../playerinfo.h"
#include "../net/messageout.h"
-#include "../net/network.h"
#include "../net/protocol.h"
char *skill_db[] = {
@@ -129,7 +128,6 @@ void SkillDialog::action(const std::string& eventId)
MessageOut outMsg;
outMsg.writeShort(CMSG_SKILL_LEVELUP_REQUEST);
outMsg.writeShort(skillList[selectedSkill]->id);
- writeSet(4);
}
}
else if (eventId == "skill")