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authorForge <jgrimbert@free.fr>2009-01-02 21:31:39 +0100
committerForge <jgrimbert@free.fr>2009-01-02 21:31:39 +0100
commit402ac13b30d9bcd3c0f67184c9886a2d46516d2f (patch)
treed4ce0b544585ae8f9aed3936987e73d5e92c70bb /src/gui/shortcutwindow.cpp
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Step 1.5 of smiley update: allow usage of same key for smiley and
different purpose (as smiley are requiring a special key press, that's not a problem to assign the same key to differents purpose) The function of game.cpp get reindented in the process, but the actual change is minor. The keyboardconfig get a new function, returning directly the emoticon offset from the key pressed. (later, that function will return the index of the smiley shortcut/array that has been selected... later) Signed-off-by: Forge <jgrimbert@free.fr>
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