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authorIra Rice <irarice@gmail.com>2009-01-10 13:42:43 -0700
committerIra Rice <irarice@gmail.com>2009-01-10 13:42:43 -0700
commitf634a2811c613d6ec43915841b37b66d54e2d4d4 (patch)
tree4195b9ef6baac725b8abacddd764f42dbf6492ba /src/gui/scrollarea.cpp
parentd80a7f02c4e1b9f9a728364b61118cc25d872a58 (diff)
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Made a few more window components use a transparency under OpenGL, as
well as some code style cleanups in the skill dialog. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/scrollarea.cpp')
-rw-r--r--src/gui/scrollarea.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gui/scrollarea.cpp b/src/gui/scrollarea.cpp
index 032e3f78..ba119a61 100644
--- a/src/gui/scrollarea.cpp
+++ b/src/gui/scrollarea.cpp
@@ -23,6 +23,7 @@
#include "scrollarea.h"
+#include "../configuration.h"
#include "../graphics.h"
#include "../resources/image.h"
@@ -94,6 +95,7 @@ void ScrollArea::init()
bggridx[x], bggridy[y],
bggridx[x + 1] - bggridx[x] + 1,
bggridy[y + 1] - bggridy[y] + 1);
+ background.grid[a]->setAlpha(config.getValue("guialpha", 0.8));
a++;
}
}
@@ -112,6 +114,7 @@ void ScrollArea::init()
vsgridx[x], vsgridy[y],
vsgridx[x + 1] - vsgridx[x],
vsgridy[y + 1] - vsgridy[y]);
+ vMarker.grid[a]->setAlpha(config.getValue("guialpha", 0.8));
a++;
}
}