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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-11 13:31:52 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-11 13:31:52 +0000
commit4b9e2b6c41e740a3eac10078d5fa4fbc63788bbe (patch)
tree6b8aea437d454de40808a7f1289c264d7bd563e3 /src/gui/quitdialog.cpp
parentf97ddedaa9672c78147fc13282bd14a5be46eb19 (diff)
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Ported trunk over to Guichan 0.8.0. Based on merge from 0.0 branch, but because
of quite a bit of GUI differences there were additional changes and probably additional issues. You have been warned. ;) Merged revisions 4045-4049,4051-4059 via svnmerge from https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r4045 | b_lindeijer | 2008-04-07 17:23:07 +0200 (Mon, 07 Apr 2008) | 3 lines Upgraded to Guichan 0.8.0 (merge from guichan-0.8 branch, except for gcn::TabbedArea usage) ........ r4059 | b_lindeijer | 2008-04-09 16:25:42 +0200 (Wed, 09 Apr 2008) | 2 lines Fixed problem with row height in shop list box. ........
Diffstat (limited to 'src/gui/quitdialog.cpp')
-rw-r--r--src/gui/quitdialog.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp
index c9d974a6..7ed4f913 100644
--- a/src/gui/quitdialog.cpp
+++ b/src/gui/quitdialog.cpp
@@ -65,13 +65,13 @@ QuitDialog::QuitDialog(bool* quitGame, QuitDialog** pointerToMe):
state == STATE_LOGIN_ATTEMPT ||
state == STATE_UPDATE)
{
- mForceQuit->setMarked(true);
+ mForceQuit->setSelected(true);
add(mForceQuit);
}
else
{
// Only added if we are connected to an accountserver or gameserver
- mLogoutQuit->setMarked(true);
+ mLogoutQuit->setSelected(true);
add(mLogoutQuit);
add(mSwitchAccountServer);
@@ -104,11 +104,11 @@ QuitDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok")
{
- if (mForceQuit->isMarked())
+ if (mForceQuit->isSelected())
{
state = STATE_FORCE_QUIT;
}
- else if (mLogoutQuit->isMarked())
+ else if (mLogoutQuit->isSelected())
{
if ((state == STATE_GAME) && (mQuitGame))
{
@@ -116,7 +116,7 @@ QuitDialog::action(const gcn::ActionEvent &event)
}
state = STATE_EXIT;
}
- else if (mSwitchAccountServer->isMarked())
+ else if (mSwitchAccountServer->isSelected())
{
if ((state == STATE_GAME) && (mQuitGame))
{
@@ -124,7 +124,7 @@ QuitDialog::action(const gcn::ActionEvent &event)
}
state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT;
}
- else if (mSwitchCharacter->isMarked())
+ else if (mSwitchCharacter->isSelected())
{
if (mQuitGame) *mQuitGame = true;