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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
commit8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch)
tree537f717a339d1247cae222eb7a354ea5dbe8babf /src/gui/popupmenu.cpp
parenta246c08cef5e4d598fc07a681eb971bfbcf01519 (diff)
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* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/gui/popupmenu.cpp')
-rw-r--r--src/gui/popupmenu.cpp78
1 files changed, 42 insertions, 36 deletions
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index feb287eb..6bb57f60 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -47,13 +47,17 @@
#include "../resources/itemmanager.h"
extern Being* autoTarget;
+extern Inventory* inventory;
PopupMenu::PopupMenu():
- Window()
+ Window(),
+ mBeing(NULL),
+ mFloorItem(NULL),
+ mItem(NULL)
{
setResizable(false);
setTitleBarHeight(0);
- title = false;
+ mShowTitle = false;
browserBox = new BrowserBox();
browserBox->setPosition(4, 4);
@@ -61,29 +65,25 @@ PopupMenu::PopupMenu():
browserBox->setOpaque(false);
add(browserBox);
browserBox->setLinkHandler(this);
-
- being = NULL;
- floorItem = NULL;
}
PopupMenu::~PopupMenu()
{
delete browserBox;
- delete floorItem;
}
void PopupMenu::showPopup(int x, int y, Being *being)
{
- this->being = being;
+ mBeing = being;
browserBox->clearRows();
- switch (being->getType())
+ switch (mBeing->getType())
{
case Being::PLAYER:
{
// Players can be traded with. Later also attack, follow and
// add as buddy will be options in this menu.
- const std::string &name = being->getName();
+ const std::string &name = mBeing->getName();
browserBox->addRow("@@trade|Trade With " + name + "@@");
browserBox->addRow("@@attack|Attack " + name + "@@");
@@ -112,11 +112,11 @@ void PopupMenu::showPopup(int x, int y, Being *being)
void PopupMenu::showPopup(int x, int y, FloorItem *floorItem)
{
- this->floorItem = floorItem;
+ mFloorItem = floorItem;
browserBox->clearRows();
// Floor item can be picked up (single option, candidate for removal)
- std::string name = itemDb->getItemInfo(floorItem->getItemId())->getName();
+ std::string name = itemDb->getItemInfo(mFloorItem->getItemId())->getName();
browserBox->addRow("@@pickup|Pick Up " + name + "@@");
//browserBox->addRow("@@look|Look To@@");
@@ -129,32 +129,38 @@ void PopupMenu::showPopup(int x, int y, FloorItem *floorItem)
void PopupMenu::handleLink(const std::string& link)
{
// Talk To action
- if ((link == "talk") && being && being->getType() == Being::NPC &&
- (current_npc == 0))
+ if (link == "talk" &&
+ mBeing != NULL &&
+ mBeing->getType() == Being::NPC &&
+ current_npc == 0)
{
MessageOut outMsg;
outMsg.writeShort(CMSG_NPC_TALK);
- outMsg.writeLong(being->getId());
+ outMsg.writeLong(mBeing->getId());
outMsg.writeByte(0);
- current_npc = being->getId();
+ current_npc = mBeing->getId();
}
// Trade action
- else if ((link == "trade") && being && being->getType() == Being::PLAYER)
+ else if (link == "trade" &&
+ mBeing != NULL &&
+ mBeing->getType() == Being::PLAYER)
{
MessageOut outMsg;
outMsg.writeShort(CMSG_TRADE_REQUEST);
- outMsg.writeLong(being->getId());
+ outMsg.writeLong(mBeing->getId());
//tradePartner.flush();
//tradePartner << "Trade: You and " << being->name<< "";
- tradePartnerName = being->getName();
+ tradePartnerName = mBeing->getName();
}
// Attack action
- else if ((link == "attack") && being && being->getType() == Being::PLAYER)
+ else if (link == "attack" &&
+ mBeing != NULL &&
+ mBeing->getType() == Being::PLAYER)
{
- autoTarget = being;
- attack(being);
+ autoTarget = mBeing;
+ attack(mBeing);
}
/*
@@ -165,20 +171,20 @@ void PopupMenu::handleLink(const std::string& link)
/*
// Add Buddy action
- else if ((link == "buddy") && being && being->isPlayer())
+ else if ((link == "buddy") && mBeing != NULL && mBeing->isPlayer())
{
if (!buddyWindow->isVisible())
buddyWindow->setVisible(true);
- buddyWindow->addBuddy(being->getName());
+ buddyWindow->addBuddy(mBeing->getName());
}*/
// Pick Up Floor Item action
- else if ((link == "pickup") && floorItem)
+ else if ((link == "pickup") && mFloorItem != NULL)
{
MessageOut outMsg;
outMsg.writeShort(CMSG_ITEM_PICKUP);
- outMsg.writeLong(floorItem->getId());
+ outMsg.writeLong(mFloorItem->getId());
}
// Look To action
@@ -188,27 +194,27 @@ void PopupMenu::handleLink(const std::string& link)
else if (link == "use")
{
- assert(m_item);
- if (m_item->isEquipment())
+ assert(mItem);
+ if (mItem->isEquipment())
{
- if (m_item->isEquipped())
+ if (mItem->isEquipped())
{
- inventory->unequipItem(m_item);
+ inventory->unequipItem(mItem);
}
else
{
- inventory->equipItem(m_item);
+ inventory->equipItem(mItem);
}
}
else
{
- inventory->useItem(m_item);
+ inventory->useItem(mItem);
}
}
else if (link == "drop")
{
- new ItemAmountWindow(AMOUNT_ITEM_DROP, inventoryWindow, m_item);
+ new ItemAmountWindow(AMOUNT_ITEM_DROP, inventoryWindow, mItem);
}
else if (link == "description")
@@ -231,15 +237,15 @@ void PopupMenu::handleLink(const std::string& link)
*/
_getFocusHandler()->focusNone();
- being = NULL;
- floorItem = NULL;
- m_item = NULL;
+ mBeing = NULL;
+ mFloorItem = NULL;
+ mItem = NULL;
}
void PopupMenu::showPopup(int x, int y, Item *item)
{
assert(item);
- m_item = item;
+ mItem = item;
browserBox->clearRows();
if (item->isEquipment())