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authorIra Rice <irarice@gmail.com>2009-01-10 13:42:43 -0700
committerIra Rice <irarice@gmail.com>2009-01-10 13:42:43 -0700
commitf634a2811c613d6ec43915841b37b66d54e2d4d4 (patch)
tree4195b9ef6baac725b8abacddd764f42dbf6492ba /src/gui/playerbox.cpp
parentd80a7f02c4e1b9f9a728364b61118cc25d872a58 (diff)
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Made a few more window components use a transparency under OpenGL, as
well as some code style cleanups in the skill dialog. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/playerbox.cpp')
-rw-r--r--src/gui/playerbox.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/playerbox.cpp b/src/gui/playerbox.cpp
index 79c5676f..e5227e5a 100644
--- a/src/gui/playerbox.cpp
+++ b/src/gui/playerbox.cpp
@@ -23,6 +23,7 @@
#include "playerbox.h"
+#include "../configuration.h"
#include "../graphics.h"
#include "../player.h"
@@ -54,6 +55,7 @@ PlayerBox::PlayerBox(const Player *player):
bggridx[x], bggridy[y],
bggridx[x + 1] - bggridx[x] + 1,
bggridy[y + 1] - bggridy[y] + 1);
+ background.grid[a]->setAlpha(config.getValue("guialpha", 0.8));
a++;
}
}