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authorsniper <sniper@livecd.janhome.net>2009-03-11 15:35:54 +0100
committerJared Adams <jaxad0127@gmail.com>2009-03-12 18:53:16 -0600
commit4260cb92571842c6336537bf0d0c47c4f011ac0f (patch)
tree6c9ce9d69dc6914bb9948b152171d216a801f7c9 /src/gui/palette.cpp
parentf3796c231d5bcac6850fb9afc8db652361e3fceb (diff)
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Extending the internal handling of colors
The internal storage for colors was in the file color.h/color.cpp. It mainly managed the colors in the chat. The Color class was extended to be more generic now and it stores gcn::Color objects instead of integers now. A lot of new colortypes are now available, though not many of them are used for now, that will come in the next patches. The Color class was renamed to Palette and color.{h,cpp} to palette.{h,cpp} to better describe its purpose. The color config gui now lists the new colors, even changes them, but the result is not displayed properly for now.
Diffstat (limited to 'src/gui/palette.cpp')
-rw-r--r--src/gui/palette.cpp315
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diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp
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+++ b/src/gui/palette.cpp
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+/*
+ * Configurable text colors
+ * Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net>
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <math.h>
+
+#include "palette.h"
+#include "gui.h"
+
+#include "../configuration.h"
+#include "../game.h"
+
+#include "../utils/gettext.h"
+#include "../utils/stringutils.h"
+
+const gcn::Color Palette::BLACK = gcn::Color(0, 0, 0);
+
+const gcn::Color Palette::RAINBOW_COLORS[8] = {
+ gcn::Color(255, 0, 0),
+ gcn::Color(255, 153, 0),
+ gcn::Color(255, 255, 0),
+ gcn::Color(0, 153, 0),
+ gcn::Color(0, 204, 204),
+ gcn::Color(51, 0, 153),
+ gcn::Color(153, 0, 153)
+};
+/** Number of Elemets of RAINBOW_COLORS */
+const int Palette::RAINBOW_COLOR_COUNT = 7;
+
+std::string Palette::getConfigName(const std::string& typeName)
+{
+ std::string res = "Color" + typeName;
+
+ int pos = 5;
+ for (int i = 0; i < typeName.length(); i++)
+ {
+ if (i==0 || typeName[i] == '_')
+ {
+ if (i > 0)
+ {
+ i++;
+ }
+ res[pos] = typeName[i];
+ }
+ else
+ {
+ res[pos] = tolower(typeName[i]);
+ }
+ pos++;
+ }
+ res.erase(pos, res.length() - pos);
+
+ return res;
+}
+
+DEFENUMNAMES(ColorType, COLOR_TYPE);
+
+const int Palette::GRADIENT_DELAY = 20;
+
+Palette::Palette() : mColVector(ColVector(TYPE_COUNT)), mGradVector(),
+ mRainbowTime(tick_time)
+{
+ std::string indent = " ";
+ addColor(TEXT, 0x000000, STATIC, _("Text"));
+ addColor(SHADOW, 0x000000, STATIC, indent + _("Text Shadow"), 0);
+ addColor(OUTLINE, 0x000000, STATIC, indent + _("Text Outline"), 0);
+
+ addColor(BACKGROUND, 0xffffff, STATIC, _("Background"));
+
+ addColor(HIGHLIGHT, 0xebc873, STATIC, _("Highlight"), 'H');
+ addColor(SHOP_WARNING, 0x910000, STATIC, indent +
+ _("Item too expensive"));
+
+ addColor(CHAT, 0x000000, STATIC, _("Chat"), 'C');
+ addColor(GM, 0xff0000, STATIC, indent + _("GM"), 'G');
+ addColor(PLAYER, 0x1fa052, STATIC, indent + _("Player"), 'Y');
+ addColor(WHISPER, 0x0000ff, STATIC, indent + _("Whisper"), 'W');
+ addColor(IS, 0xa08527, STATIC, indent + _("Is"), 'I');
+ addColor(PARTY, 0xff00d8, STATIC, indent + _("Party"), 'P');
+ addColor(SERVER, 0x8415e2, STATIC, indent + _("Server"), 'S');
+ addColor(LOGGER, 0x919191, STATIC, indent + _("Logger"), 'L');
+ addColor(HYPERLINK, 0xe50d0d, STATIC, indent + _("Hyperlink"), '<');
+
+ addColor(BEING, 0xffffff, STATIC, _("Being"), 0);
+ addColor(PC, 0xffffff, STATIC, indent + _("Other Player's Names"), 0);
+ addColor(SELF, 0xff8040, STATIC, indent + _("Own Name"), 0);
+ addColor(GM_NAME, 0x00ff00, STATIC, indent + _("GM Names"), 0);
+ addColor(NPC, 0xc8c8ff, STATIC, indent + _("NPCs"), 0);
+ addColor(MONSTER, 0xff4040, STATIC, indent + _("Monsters"), 0);
+
+ addColor(PARTICLE, 0xffffff, STATIC, _("Particle Effects"), 0);
+ addColor(PICKUP_INFO, 0x28dc28, STATIC, indent + _("Pickup Notification"),
+ 0);
+ addColor(EXP_INFO, 0xffff00, STATIC, indent + _("Exp Notification"),0);
+ addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC,
+ indent + _("Player hits Monster"), 0);
+ addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC,
+ indent + _("Monster hits Player"), 0);
+ addColor(HIT_CRITICAL, 0xff0000, RAINBOW,
+ indent + _("Critical Hit"), 0);
+ addColor(MISS, 0xffff00, STATIC, indent + _("Misses"), 0);
+ commit(true);
+}
+
+Palette::~Palette()
+{
+ const std::string *configName;
+ for (ColVector::iterator col = mColVector.begin(),
+ colEnd = mColVector.end();
+ col != colEnd; ++col)
+ {
+ configName = &ColorTypeNames[col->type];
+ config.setValue(*configName + "Gradient", col->grad);
+ if (col->grad == STATIC)
+ {
+ config.setValue(*configName, toString(col->getRGB()));
+ }
+ }
+}
+
+const gcn::Color& Palette::getColor(char c, bool &valid)
+ {
+ for (ColVector::const_iterator col = mColVector.begin(),
+ colEnd = mColVector.end(); col != colEnd; ++col)
+ {
+ if (col->ch == c)
+ {
+ valid = true;
+ return col->color;
+ }
+ }
+ valid = false;
+ return BLACK;
+}
+
+void Palette::setColor(ColorType type, int r, int g, int b)
+{
+ mColVector[type].color.r = r;
+ mColVector[type].color.g = g;
+ mColVector[type].color.b = b;
+}
+
+void Palette::setGradient(ColorType type, GradientType grad)
+{
+ ColorElem *elem = &mColVector[type];
+ if (elem->grad != STATIC && grad == STATIC)
+ {
+ for (int i = 0; i < mGradVector.size(); i++)
+ {
+ if (mGradVector[i] == elem)
+ {
+ mGradVector.erase(mGradVector.begin() + i);
+ break;
+ }
+ }
+ }
+ else if (elem->grad == STATIC && grad != STATIC)
+ {
+ mGradVector.push_back(elem);
+ }
+
+ if (elem->grad != grad)
+ {
+ elem->grad = grad;
+ }
+}
+
+std::string Palette::getElementAt(int i)
+{
+ if (i < 0 || i >= getNumberOfElements())
+ {
+ return "";
+ }
+ return mColVector[i].text;
+}
+
+Palette::ColorType Palette::getColorTypeAt(int i)
+{
+ if (i < 0 || i >= getNumberOfElements())
+ {
+ return CHAT;
+ }
+ return mColVector[i].type;
+}
+
+void Palette::commit(bool commitNonStatic)
+{
+ for (ColVector::iterator i = mColVector.begin(), iEnd = mColVector.end();
+ i != iEnd; ++i)
+ {
+ i->committedGrad = i->grad;
+ if (commitNonStatic || i->grad == STATIC)
+ {
+ i->committedColor = i->color;
+ }
+ }
+}
+
+void Palette::rollback()
+{
+ for (ColVector::iterator i = mColVector.begin(), iEnd = mColVector.end();
+ i != iEnd;
+ ++i)
+ {
+ i->grad = i->committedGrad;
+ if (i->grad == STATIC)
+ {
+ i->color = i->committedColor;
+ }
+ }
+}
+
+void Palette::addColor(Palette::ColorType type, int rgb,
+ Palette::GradientType grad,
+ const std::string &text, char c)
+{
+ const std::string *configName = &ColorTypeNames[type];
+ gcn::Color trueCol = (int)config.getValue(*configName, rgb);
+ grad = (GradientType)config.getValue(*configName + "Gradient", grad);
+ mColVector[type].set(type, trueCol, grad, text, c);
+ if (grad != STATIC)
+ {
+ mGradVector.push_back(&mColVector[type]);
+ }
+}
+
+void Palette::advanceGradient ()
+{
+ if (get_elapsed_time(mRainbowTime) > 5)
+ {
+ int pos, colIndex, colVal;
+ // For slower systems, advance can be greater than one (adcanve > 1
+ // skips advance-1 steps). Should make gradient look the same
+ // independent of the framerate.
+ int advance = get_elapsed_time(mRainbowTime) / 5;
+ double startColVal, destColVal;
+
+ for (int i = 0; i < mGradVector.size(); i++)
+ {
+ mGradVector[i]->gradientIndex =
+ (mGradVector[i]->gradientIndex + advance) %
+ (GRADIENT_DELAY *
+ ((mGradVector[i]->grad == SPECTRUM) ? 6 :
+ RAINBOW_COLOR_COUNT));
+
+ pos = mGradVector[i]->gradientIndex % GRADIENT_DELAY;
+ colIndex = mGradVector[i]->gradientIndex / GRADIENT_DELAY;
+
+ if (mGradVector[i]->grad == SPECTRUM)
+ {
+ if (colIndex % 2)
+ { // falling curve
+ colVal = (int)(255.0 *
+ (cos(M_PI * pos / GRADIENT_DELAY) + 1) / 2);
+ }
+ else
+ { // ascending curve
+ colVal = (int)(255.0 *
+ (cos(M_PI * (GRADIENT_DELAY-pos) / GRADIENT_DELAY) +
+ 1) / 2);
+ }
+
+ mGradVector[i]->color.r =
+ (colIndex == 0 || colIndex == 5) ? 255 :
+ (colIndex == 1 || colIndex == 4) ? colVal : 0;
+ mGradVector[i]->color.g =
+ (colIndex == 1 || colIndex == 2) ? 255 :
+ (colIndex == 0 || colIndex == 3) ? colVal : 0;
+ mGradVector[i]->color.b =
+ (colIndex == 3 || colIndex == 4) ? 255 :
+ (colIndex == 2 || colIndex == 5) ? colVal : 0;
+ }
+ else
+ {
+ const gcn::Color* startCol = &RAINBOW_COLORS[colIndex];
+ const gcn::Color* destCol =
+ &RAINBOW_COLORS[(colIndex + 1) % RAINBOW_COLOR_COUNT];
+
+ startColVal = (cos(M_PI * pos / GRADIENT_DELAY) + 1) / 2;
+ destColVal = 1 - startColVal;
+
+ mGradVector[i]->color.r =(int)(
+ startColVal * startCol->r +
+ destColVal * destCol->r);
+
+ mGradVector[i]->color.g =(int)(
+ startColVal * startCol->g +
+ destColVal * destCol->g);
+
+ mGradVector[i]->color.b =(int)(
+ startColVal * startCol->b +
+ destColVal * destCol->b);
+ }
+ }
+
+ mRainbowTime = tick_time;
+ }
+}